201,593 Commits over 4,171 Days - 2.01cph!
Refactor all the editor things
Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
Satellite dish research table update
finished court play area, added mats and new textures, adding walls
Scene2Prefab preserves prefab active state
added floor mats and new textures, resized area
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
Inline asset creation wip
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Added charged shot effect
Updated replay cameras, toggle DOF and positions
Modified racket collision checks
Shifted folders about, UI redesigns, UIManager stuff.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
phrases
updated blueprint fragment system descriptions
added some minor loot to the sat dish
fixed string format error in research panel
Added setSlotFromSiblingIndex to ItemIcon
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added BaseEntity.OnStartBeingLooted
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Part 2 because Plastic is being a bitch
update research table inventory immediately
crossbow zoom increased slightly
All hide armor requires leather
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doubled small box capacity
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
Native networking library cleanups