143,301 Commits over 4,383 Days - 1.36cph!

9 Minutes Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
10 Minutes Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
21 Minutes Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
24 Minutes Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
33 Minutes Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
34 Minutes Ago
exported updated 3p ak47 and rock run anims
37 Minutes Ago
Merge from main
41 Minutes Ago
merge rust_relay_server -> main
41 Minutes Ago
merge main -> rust_relay_server
42 Minutes Ago
made AttemptRestart a little bit more robust
45 Minutes Ago
merge from automated_testing
46 Minutes Ago
Test list
46 Minutes Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
53 Minutes Ago
merge main -> rust_relay_server
54 Minutes Ago
ensure sendThread can start up if disabled from start
59 Minutes Ago
better property mismatch logging
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
CI testlist
1 Hour Ago
Excluded some prefabs from BaseCombatEntity tests Test list
1 Hour Ago
Test list
1 Hour Ago
Sprinkler tests cleanup and fixes
1 Hour Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
2 Hours Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
3 Hours Ago
▅▇▊▆▊ ▊▉▍▆▇▋▊▇▆▉▊█▉▄▄▍▆▅▍█▊▅▊▅▇▋▉▅▍▅▊▊▌▋ █▄▉▌▆▅ ▊▋▇█ ▋▇▉▇▅█ ▌▆▊▋▄█▍ ▌▌▉▅ ▉█▄▍ ▄▊ ▌▊▍▇ █▌▋ ▌▍▌▆█▄▆ ▆▄█▇█▍ ▄▋▍▅▋ ▄▋▍▄▇▆
3 Hours Ago
▉▄▍▍▆▋ ▅█▄▍ ▄▌▊▋▌▄▄▍▄▊▌▄▍▊▇▄▇▄
4 Hours Ago
▄▋▆▋▋▍▊ ▍▍▉ ▆▅▍▆▅█ ▉▇▍▆▋▌ ▋▆ ▆▇█ █▉▋ ▄▄▇▌█▉▍ ██▆▉▄▋▄▅▌▄▇▆█ ▅▊▍▋▄ ▆▍▄▉█
4 Hours Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
5 Hours Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
5 Hours Ago
Subtract 150051 (introduced stepping issues)
Today
▍ ▉█▍▍█▍ ▍█▄▇▍▆▅ ▇▍▍▌▌ ▋▅ ▌▅▌▌▌▄▍ █▉▉▄▋▋▄▇ ▊▋ ▋▍█ ▍█▉▄ ▇▊▆▌▍▊ ▌▍▌ ▆▅█▊▄▅▇ ▍█▍▉▇ ▆█▄▍ ▆▅▅ ▌▆▆▇▉ ▌▉▅▋▄ ▉▌▋ ▄▌▉ ▍▍▄▊▉▊▉█▉ ▄▊▄▆▆ ▌ ▊█▋▅▊▄
binoculars_fix -> main
Ensure range transform respects ui scale
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
Today
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
Player seed work
Today
▌▌▆▊▆▅ ▆▍▋▌▍ ▆▅▄▅ ▅▇▅▋▇▇▇▄▋ ▆▍▌▆ ▌▋▇█▇▊▍▅▊ ▊▋▉▌▆▄▍▌ ▄▊ ▅▆▅ ▍▅▊▊▄█▋▉ ▇▇▇▍▅▄
Today
▇ ▉▉█ ▌▇▋█▊▉ ▅▉█ ██▉▍▉ ▊▄ ▆▅▍ █▅▇▄ ▊▉▍▍▅▌▊▊ ▄▌▍▉▄▅▍ █▋▇▅▇ ▅▅ ▍▌▊▍ █▌▆▊▅
Today
▋▊█▋█▊ █▍▆█ ▍▅▇▍
Today
▆▇▋▉▄▌ ▍█▅▄ ▆▇▊█▊▄▆▄▉█▋▅▆▄▋▋▉▅█▊█▅▆▉▆▌▉▆
Today
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
Today
Adjusted mortar guidemesh to face the correct way
Today
merge from automated_testing
Today
Auto turret target death and item giving fixes
Today
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
main -> PlayerRigUpdate2
Today
merge from main -> optimize_plant_lod_wind
Today
Fix berry bush seedling being missed by previous optimizations
Today
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
Today
network_test changes