131,950 Commits over 4,232 Days - 1.30cph!

24 Minutes Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
36 Minutes Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
48 Minutes Ago
set up ammo counter UI to work with viewmodel renderer
1 Hour Ago
merge from space_station_building_skin
1 Hour Ago
Viewmodel prefab changes for ammo display
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Compile fix
1 Hour Ago
texture updates and buildingskin save files for easier testing
1 Hour Ago
removed float on prison barge
1 Hour Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
1 Hour Ago
put PlayerEnterDeepSea client rpc call back in with correct name
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
fixed wrong name again
1 Hour Ago
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1 Hour Ago
Added deep sea exit icon
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
merge from twitch_rivals_2025
2 Hours Ago
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3 Hours Ago
Fixed deep sea billboards leaking after a server restart
3 Hours Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
3 Hours Ago
Naval scientist suit .item setup
3 Hours Ago
Code support for burst mode and low ammo indicators
3 Hours Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
4 Hours Ago
Deep sea portal debug command fix number 74
4 Hours Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
4 Hours Ago
Paintball Gun - Texture update
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
Merge of PT collision fix
4 Hours Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
4 Hours Ago
Test list including all the space station test cases
4 Hours Ago
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4 Hours Ago
Updating large sail rig with fixed vertex painted mesh
4 Hours Ago
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4 Hours Ago
PT Colliison fix
5 Hours Ago
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5 Hours Ago
merge from boat_building
5 Hours Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
5 Hours Ago
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5 Hours Ago
updated textures
5 Hours Ago
merge from server_part_caching2
5 Hours Ago
removed wind effect from single vert on sails hand crank
5 Hours Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
6 Hours Ago
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Today
merge from main
Today
merge from space_station_building_skin
Today
Space station building skin added to upgrade_radius commands
Today
Merge from parent