Minor changes to entity classes
Deletes C_BaseAnimating.m_bNoModelParticles (unused)
Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private
Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo
Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
Minor changes & cleanups
* CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields
* CBasePlayer - rearranged some private fields
* CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint
* CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input
* Restored mega grav gun armor reduction with hl2_episodic 1
Make "Unable to load module" give a reason in Windows
More player and localplayerdata field reordering
More field reshuffling
* Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields)
Added ProjectedTexture:Get/SetSkipShadowUpdates
Prevent invalid data in spawnmenu lists breaking search
* Such as erroneously setting a weapon entry to a string or something
Restore airboat speedometer thing
Make "ProcessServerInfo failed" kick show a popup
Update dxsuppor.cfg with some changes from HL2
cl_detaildist to 4096
high model & water detail for unknown cards
Fixed r_rootlod with high numbers crashing the game
Update default detailsprite material
* Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading")
Add missing CS:S painting textures
Fixed $treeswaystatic not being copied to DepthWrite
Add density sliders to fogui
Undo changes to player_info_s
CFixedCommandStorageBuffer bounds check
Prevent NPE crashes with creating physics too soon
* Entity:PhysicsInitBox and Sphere affected. Will throw console warning.
Alias func_simpleladder to func_brush
* Fixes L4D ladders not working
Prevent infinite loops from EntityEmitSound hook
Fix drive system not working fully in TTT
Some HUD adjustments
* Use 1440p HUD font size for 2560x1660, 4K remains unchanged
* Make the notification font text slightly smaller, now better matches sizes between 1080p and 1440p with how it used to be @ 1080p
Make Voice HUD use its own font + positioning fix
* The voice panels no longer overlap ammo HUD at high resolutions