133,524 Commits over 4,262 Days - 1.31cph!
- Unity editor check and compile fixes on CLIENT/SERVER
merge from fix_texture_compression_npot -> main
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now
- Expanded the name box
Cherrypick
139365 "Space LR skin viewer polish"
merge from spacestation_storepages
merge from spacestation_storepages
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing
Can use this as a further estimate which population is costing us when trying to spawn full pop
Tests: used in editor
Cherrypick
139361 "Added Space LR store video"
very slow starting point for censored mesh creation for HideSigns mode
- break down chunks into set of local bounds
- approximate bounds with sphere SDFs
- single 3D gaussian blur step to crunch up the spheres
exported latest vm paintabll gun rig and anims
merge from main (will need manifest rebuild)
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect
- Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded)
- Fix some incorrect server/client entity usages
- Cleanup
- Some clamping to avoid the server exploding
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
Update: spawn.report now outputs max attempts it can do for next tick
Helps quickly spot what's the worst contributor to spawn overhead
Tests: used in editor on Craggy
merge from (main)birthday2025 -> main
fixed 3p mag drop not working
set repair and pickup to twitch rivals sofa
world model outline for candle hat
Adding more player update anim transfers
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Merged main to build_cache_redirect
fixed mag not hiding/showing during 3p reload
- Set detailed packing data as serializable so its included in the export
- Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB
- Codegen
Network Profiler
- Can now profile for x seconds via command line
- Export to JSON file
- Import from JSON file
Add modified script for generating a list of Job Safe Unity APIs.
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
ScientistBoatOilrigManager: Fix collection was modified error.
Glow eyes repose - added new mesh for the glowing eyes
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Allow wooden barricades in the deep sea
merge from spacestation_storepages
Updated space LR and space station store pages: added branding and updated media
M92 block out animations added and animator updated with speeds changed to 1
Boat building UI toggles its canvas when not visible
merge from event_canvases_fix
Fixed halloween and easter event canvases being enabled at all time
Adding viewmodel rig for new m92 refresh model