137,766 Commits over 4,324 Days - 1.33cph!
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Apply some changes to increase network transfer speeds
* In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings
Microoptimization to SVC_CreateStringTable bandwidth usage
BaseCombatWeapon netowkring changes
* Send local player exclusive data to spectators as well, such as clip1 and clip2
* Reduce network bit count for m_iState
* Remove CHudTexture methods from server builds
Nextbot networking changes
* Network m_lifeState (Entity:Alive), same as NPCs
* Fixed health/maxhealth not networking in singleplayer
Remove some unused networked fields from vehicles
m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
First pass on paintable rotation helper tool, with toggle to turn it off
Redirect fixes
- paintable reactive target category Misc -> Electrical
- twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition
- legacy wall and adobe gate had old ingredients and were recycling slightly wrong
- innertube skins had missing ingredients and couldn't be recycled at all
- enable allowBurying x4
- disable allowBurying x1
Tests now all green
merge from naval_update/io_boats
Fixed triangle planter and triangle railroad planter having non convex colliders
Remade powered water purifier collider using primitives
Rework redirect tests, integrate most into TestItemDefinition
Add descriptions, tweak assert messages
Add a bunch more, testing for various differences of redirect <-> base item
Finds 13 to fix
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Reapply
143563 as editor test
Regenerate testlist
merge from main, stomp TestDeployable
Leftover uncommitted code
Merge from skin_access_improvements
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue)
Disabled ceiling light on boat, was pushed by accident
Manually merge recast logic with new code
Merge from skin_access_improvements
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes
Fixes default wallpapers not being available with skins_access -1
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Try displaying data centre regions instead
Meds Box Textures - push attempt nr 2
Meds Box - updated colour scheme, icon, gibs, LODs
Merge from naval_missions
Revert change to MissionPoint type position generator for now due to error
Fix item already added exception in request missions update
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
divesite spawning improvements
- forcing topology to exclude lakes/rivers for reducing wasted processing
- significantly reduced number of terrain anchors used in divesites d/e/f
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Only use the fallback if the sample radius was large
Remove unecessary trace in SamplePosition fallback
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
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Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
merge from settingsmenu_export_config
main -> inventory_commands_streamermode
Skin pass for tiwtch underwear