131,950 Commits over 4,232 Days - 1.30cph!
positional changes to ammo counter fx
added viewmodel camera animator
adding viewmodel animator, removed alt anims
Setup Salvaged Cleaver Remake Folders
Added Salvaged Cleaver Remake Textures and Viewmodel
Setup Salvaged Cleaver Material
set up ammo counter UI to work with viewmodel renderer
merge from space_station_building_skin
Viewmodel prefab changes for ammo display
merge from naval_update/deep_sea
texture updates and buildingskin save files for easier testing
removed float on prison barge
- New export of viewmodel rig file
- Removed stock influences
- Re-positioned weapon in source file
- Re-set up viewmodel prefab with final model
- removed collider on ammo counter glass
- Moved UI forward to fix z fighting
put PlayerEnterDeepSea client rpc call back in with correct name
merge from naval_update/deep_sea
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merge from twitch_rivals_2025
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Fixed deep sea billboards leaking after a server restart
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Code support for burst mode and low ammo indicators
Roof conditional links fix
Slimmer wall mesh details
Fixing shimering
Roof LOD culling fixed
Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Paintball Gun - Texture update
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naval_update -> scientist_boat_ai
Merge of PT collision fix
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Test list including all the space station test cases
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Updating large sail rig with fixed vertex painted mesh
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Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
merge from server_part_caching2
removed wind effect from single vert on sails hand crank
Implement serverside part caching using the same method the client now does (on child added/removed)
Removed old CacheParts() code.
This also removes the need for an additional 5 loops over all entities on creation.
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merge from space_station_building_skin
Space station building skin added to upgrade_radius commands