142,657 Commits over 4,383 Days - 1.36cph!

5 Minutes Ago
Merge from 3p_spectator_improvements
5 Minutes Ago
Fix potential NRE when starting debug camera
8 Minutes Ago
merge from main
11 Minutes Ago
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12 Minutes Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
13 Minutes Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
13 Minutes Ago
Take scrap from the apartment every 30m for rent payment
13 Minutes Ago
Remove TC prefab from medium apartment
16 Minutes Ago
merge from main
18 Minutes Ago
merge from main
27 Minutes Ago
merge from automated_testing
27 Minutes Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
28 Minutes Ago
removed duplicate asmdef refs
42 Minutes Ago
Added baked textures for the LODBakerTestPrefab
43 Minutes Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
45 Minutes Ago
Fix oilrigs not having navmesh when outside of map bounds
50 Minutes Ago
Apartment bed prefabs and lods
58 Minutes Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
1 Hour Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
1 Hour Ago
Potential fix for ResetPath error spam
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
edited 3p sprint update anim
1 Hour Ago
Update second gingerbread npc, should fix nre
1 Hour Ago
Skinning update for wooden armour jacket
1 Hour Ago
Update source entity of wolf corpse, should fix broken head trophy
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Move viewmodel clear config file
1 Hour Ago
merged main -> rust_relay_server
1 Hour Ago
vendingmachine_ui_refresh -> main
1 Hour Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
1 Hour Ago
Fix the weird input font
1 Hour Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
1 Hour Ago
Fixed passed/failed filter text width
1 Hour Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
1 Hour Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
1 Hour Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
2 Hours Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
2 Hours Ago
vendingmachine_ui_refresh -> main
2 Hours Ago
Missed file
2 Hours Ago
Fix 100 issues with the search bar in the sell order creator
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
encryption changes
3 Hours Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
3 Hours Ago
merge from main
3 Hours Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
3 Hours Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
3 Hours Ago
Added a test prefab for the LOD Baker tool
3 Hours Ago
update manifest