144,184 Commits over 4,413 Days - 1.36cph!

7 Minutes Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
22 Minutes Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
28 Minutes Ago
32 Minutes Ago
Move command to new .cs file
37 Minutes Ago
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38 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
1 Hour Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
1 Hour Ago
Update large apartment with new positions
1 Hour Ago
Fix the large apartment prefabs centering
2 Hours Ago
More lighting
2 Hours Ago
exported edited 3p run anims for holdtypes starting with an E to H
2 Hours Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Hours Ago
Use full path when loading workshop bundles
2 Hours Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Hours Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
2 Hours Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
2 Hours Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
3 Hours Ago
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3 Hours Ago
Merge: from pool_mt
3 Hours Ago
Merge: from pool_mt
3 Hours Ago
Merge: from pool_mt
3 Hours Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
3 Hours Ago
Update bounds on apartment entities
3 Hours Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
3 Hours Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
3 Hours Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
3 Hours Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
3 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
4 Hours Ago
tertiary prefab variants for all remaining charms
4 Hours Ago
set lr300 and blowpipe to pushedout charm
4 Hours Ago
Updating industrial torch viewmodel fbx
4 Hours Ago
Switch out the entities in the large apartment
4 Hours Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
4 Hours Ago
Manifest for new entities
4 Hours Ago
Create entity versions of the storage inside large apartments
4 Hours Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
5 Hours Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
5 Hours Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
5 Hours Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
5 Hours Ago
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5 Hours Ago
Merge from main/bowless_crossbow
5 Hours Ago
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5 Hours Ago
code support for tertiary charm prefab setup
5 Hours Ago
Add the apartment furnace to the large apartment