138,014 Commits over 4,324 Days - 1.33cph!

Just Now
Updated and Improved Makeshift Coffee Table Prop LOD 3
8 Minutes Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
15 Minutes Ago
Deployable test for missing guide mesh
25 Minutes Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
31 Minutes Ago
merge from hackweek_more_tests
35 Minutes Ago
Handle multiple groundwatch components in the groundwatch test
42 Minutes Ago
Restored spotlight and tripod spotlight deploy guides
48 Minutes Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
1 Hour Ago
merge from main
1 Hour Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
1 Hour Ago
merge from testrunner_editor
1 Hour Ago
Compile fix
1 Hour Ago
Boxes DLC - fixed LOD issue with ammo box
1 Hour Ago
merge from main
1 Hour Ago
updated planners and wallpaper 3p run anim
1 Hour Ago
merge from testrunner_editor
1 Hour Ago
Fixed some selection bugs
1 Hour Ago
updated planners and wallpaper 3p anims/override controllers
1 Hour Ago
Split editor and runtime tests into two tabs Styling changes
2 Hours Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
2 Hours Ago
server_browser_remove_ping -> main
2 Hours Ago
force player model to use average female skin set (for degbugging)
2 Hours Ago
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2 Hours Ago
Makeshift coffee table updated with vertex AO
2 Hours Ago
Updated blockouts for apartment sets
2 Hours Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
2 Hours Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
2 Hours Ago
Check for skins_access value when checking if a steam item is in our inventory
2 Hours Ago
Merge from main
2 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
Cap mask updates, material tweaks
3 Hours Ago
Added debug hair materials
3 Hours Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
3 Hours Ago
crypt building skin works with upgrade_radius and related commands
3 Hours Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
3 Hours Ago
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4 Hours Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
4 Hours Ago
merge from main
4 Hours Ago
Merge from indirect_instancing_canvas_rendering_issue
4 Hours Ago
Merge from main
4 Hours Ago
Removed another BroadcastRefresh call that wasn't needed
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
4 Hours Ago
Merge from main
5 Hours Ago
matrix display - enabled emission fresnel to reduce visual screen noise
5 Hours Ago
meds box - removed duplicate renderlod
5 Hours Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
5 Hours Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
5 Hours Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values