137,518 Commits over 4,324 Days - 1.33cph!

Just Now
Merge from main
6 Minutes Ago
Updated Salvaged Axe LOD 3 to be even lower
14 Minutes Ago
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27 Minutes Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
36 Minutes Ago
merge from fix_submerged_states
37 Minutes Ago
merge from deep_sea_network_range
39 Minutes Ago
String lights line renderer now use local space positions, deployable on boats
45 Minutes Ago
Updated LOD 3 on Salvaged Axe World Model
53 Minutes Ago
Fix reload sounds not playing (does not support swapping weapons for now)
54 Minutes Ago
merge from main
57 Minutes Ago
merge from main
57 Minutes Ago
merge from main
58 Minutes Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
59 Minutes Ago
Flagged more prefabs to be deployable on boats
1 Hour Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
1 Hour Ago
merge from main ( kept destination viewmodel prefab conflict changes)
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
1 Hour Ago
merge from painting_autosave_timer -> painting_qol_fixes
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Disabled IO snapping on boat for now, it doesn't work well
1 Hour Ago
codegen
1 Hour Ago
Forcing a shader variant change to trigger variant compilation
2 Hours Ago
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2 Hours Ago
merge from main (needs a codegen)
2 Hours Ago
Fix boat related client/server field mismatches.
2 Hours Ago
Merge from main
2 Hours Ago
merge from main
2 Hours Ago
merge from boat_socketparent_fix
2 Hours Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
3 Hours Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
3 Hours Ago
Fix scoreboard issues
3 Hours Ago
scientist_spawner_new_boats
3 Hours Ago
Ensure oilrig and crate hacking rhibs are also included
4 Hours Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
4 Hours Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
4 Hours Ago
Added ioentity.allowed_on_boats, default to false for now
4 Hours Ago
Codegen
4 Hours Ago
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4 Hours Ago
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Today
Merge from main
Today
merge from shader_variant_cleanup
scientist_spawner_new_ai -> main