133,487 Commits over 4,262 Days - 1.31cph!

5 Minutes Ago
Glow eyes repose - added new mesh for the glowing eyes
33 Minutes Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
47 Minutes Ago
Snowman Helmet reposed
54 Minutes Ago
Allow wooden barricades in the deep sea
1 Hour Ago
merge from spacestation_storepages
1 Hour Ago
Updated space LR and space station store pages: added branding and updated media
1 Hour Ago
M92 block out animations added and animator updated with speeds changed to 1
1 Hour Ago
Santa hat repose
1 Hour Ago
Boat building UI toggles its canvas when not visible
2 Hours Ago
merge from main
2 Hours Ago
merge from event_canvases_fix
2 Hours Ago
Fixed halloween and easter event canvases being enabled at all time
2 Hours Ago
Adding viewmodel rig for new m92 refresh model
3 Hours Ago
merge from naval_update
3 Hours Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
3 Hours Ago
wallpaper.tool entity edited. uses r prop instead of r hand
4 Hours Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
4 Hours Ago
port PostOpaqueDepth to RRP, prerequisite for water
5 Hours Ago
Fix 2 NREs with Indirect Instancing enabled
Today
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Today
Fix cell mesh sizes at each LOD
Today
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
Today
merge from space_station_weapon_skin
Today
Corrected material merge fuckery
Today
merge from space_station_weapon_skin
Today
Cherrypick 139255
Today
merge from spacestation_storepages
Today
Added space station building skin store media
Today
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Today
Merge from farm_plant_respawn_fix
Today
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Today
Frankenstein monster 1&2 repose
Today
Further fixes to make sleeping bags work with steam nicknams
Today
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
Today
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
Today
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
Today
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Today
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Today
Fix new scientists having visible healthbar unlike old ones
Today
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
Today
add subtype to darts, revert attempt to change amount text component to RustText
Today
Bespoke skinviewer lighting rig for the space LR-300
Today
Added Space LR-300 store page media Updated description
Today
Egg suit reposed
Today
made wallpaper holdtype override controller and 3p wallpaper anims
Today
merge from deepsea_island_shorewetness_fix
Today
fix shore wetness on deep sea islands
Today
merge from main
Today
Merge from temp_mesh_instanced_particles_fix
Today
merge from naval_update