140,028 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
4 Minutes Ago
Cleanup fix
7 Minutes Ago
Rework health application.
7 Minutes Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
9 Minutes Ago
Fixed console and item list input fields not being deselected when closed
13 Minutes Ago
Merge: from main
16 Minutes Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
22 Minutes Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
23 Minutes Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
22 Minutes Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
34 Minutes Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
43 Minutes Ago
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55 Minutes Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
57 Minutes Ago
subtract - 146086 merging salvaged cleaver refresh to main
1 Hour Ago
merge from deployvolume_fixes
1 Hour Ago
Fix fish trophy placement on brutalist softside
1 Hour Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
1 Hour Ago
merge from main
1 Hour Ago
main -> new_console-ui
1 Hour Ago
- Fix more console compile errors - Fix WakeAIZ compile error
1 Hour Ago
Null checks
1 Hour Ago
main -> new_console-ui
1 Hour Ago
new_console-ui -> main
1 Hour Ago
Compile fixes
1 Hour Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
1 Hour Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
1 Hour Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
1 Hour Ago
1 Hour Ago
Don't modify current health when installing reinforced upgrade
1 Hour Ago
initial rig export
1 Hour Ago
new_console-ui -> main
1 Hour Ago
added folders
2 Hours Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
2 Hours Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
2 Hours Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
2 Hours Ago
more overall glass damage for the building
2 Hours Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
2 Hours Ago
2 Hours Ago
merge from useplayerupdatejobs3
2 Hours Ago
merge from new_console-ui
2 Hours Ago
update from main
2 Hours Ago
Always show scrollbar on item and vehicle tabs when the content fits the screen
2 Hours Ago
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
3 Hours Ago
Dont print every log twice
3 Hours Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
3 Hours Ago
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3 Hours Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
3 Hours Ago
Add debug drawing for cell coordinates and build status
3 Hours Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
3 Hours Ago
Fixed layout issues when using free aspect or low resolutions