137,842 Commits over 4,324 Days - 1.33cph!

8 Minutes Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
25 Minutes Ago
set component boxes to hidden on f1
29 Minutes Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
42 Minutes Ago
Clear busy flag when loading BBS
1 Hour Ago
Fixed string lights slack not hanging using world pos
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
1 Hour Ago
merged from buoyancy_sleeping_brick_fix
1 Hour Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
1 Hour Ago
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1 Hour Ago
renamed component_storage_boxes folder
1 Hour Ago
created pack sitem
1 Hour Ago
Meds Box - updated gibs and corpse mesh
1 Hour Ago
comps box updated textures and icon
3 Hours Ago
merge from divesite_spawn_optim
3 Hours Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
3 Hours Ago
merge from divesite_spawn_optim
4 Hours Ago
merge from indirect_instancing
4 Hours Ago
rebase on main
Today
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Today
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Today
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Today
Include magnet crane and door animations in server build
Today
Merge from main
Today
Merge from main
Today
Fix biome layer getting removed somehow from material
Today
Merge from fix_console_log_startup
Today
Merge from parachute_hotbar
Today
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Today
Merge from boat_aim_sway
Today
Merge from growable_menu_changes
Today
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Today
Preserve the RMB behaviour when cloning plants
Today
Merge from main
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Today
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Today
Merge from pm_equip_tool
Today
merge from naval_update/io_boats
Today
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Today
Change foliage_instancing to shader feature
Today
Continue to apply boat based sway while firing
Today
Merge from main
Today
Merge from main
Today
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later