143,062 Commits over 4,383 Days - 1.36cph!

13 Minutes Ago
exported 3p drop/pickup item anims
28 Minutes Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
30 Minutes Ago
sprays and emojis for industrial
37 Minutes Ago
Merge from 3p_spectator_improvements
38 Minutes Ago
Fixed launch site terrain
40 Minutes Ago
merge from workbench_upgrades
40 Minutes Ago
Codegen
41 Minutes Ago
Prefab cleanup pass
43 Minutes Ago
Diving wetsuit male and female adjustments
51 Minutes Ago
Merge from main
55 Minutes Ago
Request linear color space for render targets in UnderwaterPostEffect
57 Minutes Ago
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1 Hour Ago
merge from FireRate_Tooltip
1 Hour Ago
merge from main
1 Hour Ago
low fences LODs and updated prefabs
1 Hour Ago
First pass on vehicles affecting navmesh
1 Hour Ago
Merge from main
1 Hour Ago
merge from radtown_1_lightstuff
1 Hour Ago
Fix VM camera animations on mortar
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
main -> binoculars_ui_refresh
1 Hour Ago
vendingmachine_ui_refresh -> main
1 Hour Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
1 Hour Ago
removed the interior concrete lip from the apartment core facade
1 Hour Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
1 Hour Ago
Reapply changes to oilrigs, codegen
1 Hour Ago
WB1 corpse fix
1 Hour Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
2 Hours Ago
Move PB to shared, common. WB1-3
2 Hours Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Hours Ago
Merge from main
3 Hours Ago
io table
3 Hours Ago
wb3 pb setup
3 Hours Ago
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3 Hours Ago
Merge from shadow_convars_fix
3 Hours Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
3 Hours Ago
T2 bench prevent building setup
3 Hours Ago
renamed mortar materials to match new naming conventions
4 Hours Ago
T1 bench prevent building setup
4 Hours Ago
Ignore the full filler, just use the individuals.
4 Hours Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
4 Hours Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
4 Hours Ago
merge from main
4 Hours Ago
Fixing dracual cape vertex being skinned to eye lids
5 Hours Ago
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5 Hours Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
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5 Hours Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
5 Hours Ago
merge from main auto-resolve VendingMachine.cs and proto