201,633 Commits over 4,171 Days - 2.01cph!
Stranger's desire to join player tribe doesn't drain momentum
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
Units can now specify random available clothing for their children
Fixed damage overlays named incorrectly on child views
Added "make_adult" command to turn a child into an adult
Bot players can be added successfully, but have no AI yet
Exclude player zombie from NPC manager spawn options
Fixed conversation topics being sorted inversely
Better notification for the player's units being attacked by hostiles.
Added spawn_stranger console command
Sane dungeon LOD's part 1
Added a new activity for when a baby grows up
Added a new activity for generic age changes eg. "PERSONNAME is now an Elder"
Added new {AGE} keyword (returns "child/adult/elder")
tweaked animations and special fx for lr300 / m249 / m92
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
Third person melee weapon swing sounds
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
Tribe tracker now requests a new portrait if a unit's view gets set
Dumb code to get things working
Dungeon lighting prop wip
merge from jan_hapis_savas
Save++
Network++
Xmas event disabled
Fixed incorrect crafting failure notifications
Some more improvement to ai behaviour
SetDestination can ignore perception.
DSE should now skip considerations if all groups are empty.
Added stranger spawn to nospawns.
Pause the game when someone wants to join the tribe
Misc cleanup, UI
Fixed timestep defaults to 0.05
SkillVerb now returns the name of the skill if it doesn't have a verb
Entity component refactor to prevent initializing twice
Added GroupHeirarchy boilerplate
Show group rank in debug view