201,616 Commits over 4,171 Days - 2.01cph!
Still working on AI for player characters. All broken at the moment
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load)
Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably
Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
Some more ai behaviour tweaks.
reworked mini unit frame/anim
fix animation controller error
Fixed support for Zombie Panic! Source mounting
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WIP UI rework to deal with tribe ranks
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Fixed GPV scores not being correctly passed down from interaction desires.
Momentum drain is now passed down from interaction desires.
Additional info in agent behaviour debug.
updated some text in basic tutorial
Player can select non-unit entities, added entity info UI panel
Human overrides .SetView and requests a portrait update, removed
Stone stockpile unlocks Stonecutter
PlayerProgressionWidget now goes into modal state
Building placement doesn't resume when in modal state
more robust against NRE in ai behaviour.
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type
Added Building.Ownership component
Added Human+Shelter partial
Added UnitRank condition
Added UnitIsBuildingOwner condition
Added indicators for all units all the time
Version++
Fixed multi-selection not working
Fade out unselected indicators
World stuff.
Batching improvements.
Fixed water not rendering
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing
Deprecated LSO
Updated graphics options UI scene
Updated main camera prefab
Misc tiny rendering updates
Added temporal anti-aliasing to player_preview
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Optimized/fixed coverpoints
Merged back in ai behaviour stuff.
Scene2Prefab military tunnel
Fixed unselected indicators not being properly reset between sessions