199,895 Commits over 4,140 Days - 2.01cph!
merge from paddle_holdtype
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Subtracted
16473, impostor editor needs work
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
update WIP temple environment
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
Mitigated water z-fighting on terrain near coplanar to water level
Reduced temporal AO-related flickering
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
More functional Welcome screen that allows setting name, icon, and description per game mode
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Remove null items from ItemSpawner in OnValidate (seems to have fixed the getting stuck)
Merge from branch on which big rock and big block of mud were deleted
Changes to stop ItemSpawner getting stuck in a while loop
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
Updated LZ4 (second attempt)
update particle shader model 3.0 > 3.5
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
compass button added (default c)
menu options for compass off/on/toggle/hold
Don't spawn ViewSpawner on inactive transforms
Re-enabled the spawning of some key items and resources
BBQ exploit fix
Small refinery can no longer be fully submerge underwater
re-enabled stranger and raid spawn points on island 1
fix for weird box behavior on rhib
compass no longer displays over inventory
Fixed GPV's module score being set to the score of the entire GPV instead of just the module.
People on stone gathering duty will now harvest from any dispenser that provides rocks.
Finished water refactor for the most part, w/ all new features now working
Ocean, and other water bodies are now a separate game objects from Water system
Water reflection probe now created at runtime
Fixed probex in edit mode
Fixed deferred decals adding cmdbuf multiple times
Nuked deprecated script