199,895 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Saving some partially-complete navigation stack work for posterity, but going to try something else
7 Years Ago
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
7 Years Ago
UI menu on a couple more screens
7 Years Ago
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
7 Years Ago
ProjectVersion.txt (2018.1.5f1)
7 Years Ago
TerrainMetaInspector NRE fix
7 Years Ago
renabled global UI in scene
7 Years Ago
merged to main
7 Years Ago
Removed "claim a home" AI
7 Years Ago
Small pine rename
7 Years Ago
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
7 Years Ago
Fixed player hud getting stretched.
7 Years Ago
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
7 Years Ago
Added a UI indicator for people who are homeless
7 Years Ago
Added convar to enable/disable foot ik for NPCs. Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
7 Years Ago
rock pile has vertex colours so can deconstruct when items are picked
7 Years Ago
Added shader graph package
7 Years Ago
Fixed rivers not showing
7 Years Ago
Reshuffling some AI Module priorities. Added some animals back to island 1.
7 Years Ago
BEF-276: UI scaling option doesn't get saved
7 Years Ago
UI scale test Moved preview renders to Assets/
7 Years Ago
Junkpile Scientists are again hostile to those that get too close. Improved range accuracy when collecting sensory data.
7 Years Ago
progress backup
7 Years Ago
merge from main
7 Years Ago
proper stone pile view model
7 Years Ago
Disabled cooking on a stick
7 Years Ago
map rotation UI work
7 Years Ago
made stonepile visual depletion work
7 Years Ago
Bandit town / updated dredge structure
7 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
7 Years Ago
Building assignment WIP
7 Years Ago
Merge from main
7 Years Ago
Progress backup
7 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
7 Years Ago
NRE fix
7 Years Ago
Merge from main
7 Years Ago
Merge from water3
7 Years Ago
Added SwampWater prefab
7 Years Ago
Icon color refactoring
7 Years Ago
Serialization fixes
7 Years Ago
Dredge progress
7 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
7 Years Ago
Fixed potential NRE in tod sky probex code
7 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
7 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
7 Years Ago
Added hapis old rock cave prefab for modders working to restore old procgen maps
7 Years Ago
UI bits
7 Years Ago
update temple B env
7 Years Ago
Fix bugs and add keyboard shortcuts.
7 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary