254,395 Commits over 3,990 Days - 2.66cph!
Added resources to spawn debug window
Tweaks
Fixed ACD not initing properly when entity as null
People will pick up the required tools before harvesting and building when needed
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- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
- Enemy pack scriptable object rename
- Added SpawnCost value to enemy scriptable objects and assigned values
- Reduced the camera look offset amount from dist/2 to dist/4
- Reduced boozeburner max speed from 280 to 150
- added "LEVEL" text to mission generation screen
LionEL can now smash
Updated scene
FindRequiredTool uses Unit.GoTo
Add basic Unit.GoTo, used in FindItemOfType
Added Mavis volley shots to config
WIP items as tools, lots of editor cleanup and improvement
All Items have DamageStats exposed in editor when they are holdable (in hands)
Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations
Added optional RequiredTool to both ResourceItemSettings and BuildingSettings
Added FindRequiredTool Action
Added UnitCanFindRequiredTool Consideration
Removed Equippable
Lion-El volley update, added smash
Igor serve , serve walk & bounce updated
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
FOR FUCK SAKE factory prefab room, minimap tweak
FOR FUCK SAKE pipe entrance model/texture
!A minimap shader
Igor serve, bounce, serve walk updates (also removed clipping)
Another update for Lion-El volley stretch
added deuce indesign doc and pdf