244,663 Commits over 3,898 Days - 2.62cph!

10 Years Ago
tweaked animal animations a bit
10 Years Ago
fixed a bug with the pickaxe world model being all white
10 Years Ago
Temp delete
10 Years Ago
Backup
10 Years Ago
Fixed some head wrap clipping issues with new head models
10 Years Ago
Player stuff.
10 Years Ago
Updated anim controller with forehand anim
10 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
10 Years Ago
added campfire gibs
10 Years Ago
Clientside IsDeveloper() fixes
10 Years Ago
Fixed parachute cull distance
10 Years Ago
Speedtree perf tweaks
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
view model animations for rocket launcher sound effects and special fx for rocket launcher
10 Years Ago
Started fleshing out Smart Object v3
10 Years Ago
Added lerp.lerpDelay
10 Years Ago
- Updated TOD
10 Years Ago
Update native libraries
bot
10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Fixed server autoupdating on startup
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10 Years Ago
OSX Build
10 Years Ago
set cargo plane layer
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Added Mavis forehand stand anim
10 Years Ago
Time of Day update
10 Years Ago
Making it pretty
10 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
10 Years Ago
continuing to texture raft and raft rope, tweaked lighting
10 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
10 Years Ago
another attempt, this time with twice as many hacks! (2)
10 Years Ago
Moved gameapi stuff to new backend
10 Years Ago
fixed cargo plane scale
10 Years Ago
- Expanded GameOptions to work as a Manager, currently holding game speed options used in PlayerTimeControls. - Cleaned up the Globals heirarchy a bit, fixing some UI issues and making padding values for screens and modals more consistent - Fixed the Quit modal not working - Made sure we are using the correct "black" color value on transitions and overlays - GameManager now skips Startup UI screen properly when playing in editor - Added a DebugCamera prefab to startup scene (not functional yet) - Overriding UIScreen.IsActive in MenuUI to ensure that the LoadGame button is updated correctly in accordance PersistanceManager.has_savegame_to_load; - Updated GameSaveData for new types (GameOptions) - Fixed potential issue with destroying WeatherVolume objects in WorldWeather
10 Years Ago
burlap headwrap icon
10 Years Ago
Server compile fix
10 Years Ago
Campfire gibs.
10 Years Ago
Greatly sped up Mavis racket anims, updated clips
10 Years Ago
Fixed BuildingTest save not loading
10 Years Ago
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
10 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
10 Years Ago
Rebuilt prefab
10 Years Ago
Updated Mavis ready anim
10 Years Ago
Fixed player.IsSprinting not working for other players/server
10 Years Ago
Updated Mavis fbx with cigar
10 Years Ago
Added cigar functionality to Mavis rig
10 Years Ago
Fixed player.IsDucked not working for other players/server
10 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
10 Years Ago
Can remove sleeping bags from death screen