244,647 Commits over 3,898 Days - 2.62cph!
Added map to build settings :x
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
Horse ragdoll
Stop ragdolls kneeling up on spawn
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
- Renamed Scenes/Islands to Scenes/Game
- Moved startup_scene to Scenes/ root
- Baked a new navmesh for island-0001
- Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list
- Updated SceneCreationWizard to match new file structure
- Adding some debug for GameManager Pause and Resume methods
Fixed changing water mesh parent during OnEnable
Removed water debug messages
Added Mavis ready animation
Updated Mavis racket material
bean can grenade fbx + lods + prefabs + textures + materials
Added materials / textures for Mavis racket + anim clips
implemented dan's gibs for furnace, large storage, small storage,
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
Adding char02 textures to Mavis specific folder
Adding Mavis fbx, folder & materials
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
Added Mavis anim template & folders
Knockback for igor
Move controller updated
Gib files for some of the placeable objects/loot objects.
Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
Missing horse corpse prefab
- Deleted old camera prefab
- Made a new camera prefab
- Referenced new camera prefab in 1-1
Speedtree perf lockdown
- Automatically try to set the tree LODs (unification)
- Make sure all Speedtrees are labelled Speedtree
- Disable Smooth LOD transitions (perf test)
- Set Alpha Cutoff properly
- Switch shader to defaults (invert this when we're ready)
- Limit billboard texture size to 1024, disable mipmapping
- Force tree networking global (fixes pop in on some trees)
- Force tree layer to Trees
- Inverted TreeMesh placeholder behaviour
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
shaderlod now targets only specific shaders
unwrapped raft, smoothed and combined logs to one object
Updated igor prefab and scene
Updated movement controllers
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
Fixed pillar render distance #118
Lowering sign resolution (crash test)
Network proto++
Added horse animal
imporoved the bandage other animation so it's longer and matches the bandage self anim.
tweaked the blending for the salvaged axe animation.
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
█ ▉▌▋█▊▇▋▊▇ ▄▊█▌▉ ▇▌▌ ▉▄▅ ▉▋▋▍█ ▍▇▅▆▍▊█▆ ▇▉▄ ▅▄▌▅ / ▇▉▆▋▆▆▊█ ▄▍ ▌█▍▉▍▌▄ ▌▍▋▄▉
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..