244,646 Commits over 3,898 Days - 2.62cph!
Adding accidently ignored shit.
skinning update for Mavis rig source
Reverting screenspace water
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
3 new heads fbx's, prefabs + materials
- Added basic player stuff.
- Items inventory and stuff.
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
lowered thompson rate of fire a bit
repair bench pivot fix, I hope.
- Added a simple MergeSceneWizard
- World now included in startup_scene (removed game_bootstrap scene)
- Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world)
- Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
lowered grenade light radius
grenade usability updates, better effects
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
Disabling ZoneEcology spawning checks while I fix shit
an eac_hashtool that doesn't tell lies
merge from barricades branch
Builder show eac_hashtool errors
Some rework on a gib mesh
Added vince to the devlist
updated the current barricades with gibs and lods, updated collisions paths
Actually removing the file
Begone, MonoBehaviourExt.
- Updated boozer burner prefab to use the new model
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
fixed all impact effects not showing up on objects that take damage
Added metal physics material to metal armor
implemented burlap headwrap
Fixed some naming convention issues
Added double sided clothing shader. Added burlap headwrap 1 of 2.
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
protobuf
snapshotbuffer
build settings
bootstrap
radiation overlay maxes out at 100 rads instead of 500
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early