254,390 Commits over 3,990 Days - 2.66cph!
Tweaked dev tools, removed some old unused crap
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Diagnostics when building game manifest
Added HUD offset
Fixed loop for ready face
Fixed sound pitch issue
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Reduced fire burning effect radius
Updated Mavis portrait anims
Added Lion-El portrait anims & updated serve
Lion-El portrait anims
Updates to serve
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
Native update; more safeness for devreq
Fixed PlayerInventory.GetAmount NRE
Fixed player intros - added mavis intro
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render
Don't fall back to concrete particles if no particles can be found
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
Fixed LionEL racket offset and updated config
Safer render thread sync stability
All footprint decals apart from the Boar
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
More VicinityEffect work, added assets, FX prefab etc
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
- Made rotor damage the player
- Rebuilt prefabs
Shadow casdade/distance options
Reorganised options screen (still shit)
Changed BaseMelee distance check to entity API
Fixed in-editor resource gathering