244,559 Commits over 3,898 Days - 2.61cph!
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
Changed prefab cycle from shift-c to alt-shift-c
Flesh bullet impact tuning
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
improved the flinches and attack anims for the bear and the boar
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Fixed a build issue on Linux/OSX from a previous commit
Added powerup icon sprites
Updated Igor anim controller
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
- Reduced base Patcher damage from 5 to 3