244,560 Commits over 3,898 Days - 2.61cph!
Fixed default ragdoll parts
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Hit height value added for players
Some Clientside profiling
Swapped out one blendshape.
- PlayerCamera Grab movement gets disabled when Building placement is active
- SmartObject now sets its Layer on init to be safe
Fixed stability system not marking some surrounding blocks as dirty
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
Updated LegacyLevel to work with latest changes
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
fixed the water splashes (they don't glow in the dark anymore)
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
Decor parameters & scene stuff
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Theoretical fix for invisible players
Merging some tweaks to the wall placement code I wrote while away
Added climate prefab to TestLevel
Increased overall brightness of the night with full moon
Fixed window bars not deploying
tweaked position of some clouds
added vehicles to cloud city scene, tweaked lighting to be more pink
More planner guide debugging
added floating cities back to cloud city court, currently creating splines for vehicles
Hacked the floors and foundations to be failsafe
Terrain map memory amount report fixes
Ragdoll tweaks
Planner guide switching debug
Fixed lighthouse LOD group component
Attempt at missing script fix
Re-committing LegacyLevel scene