244,560 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
10 Years Ago
Pre-road backup
10 Years Ago
Removed a missing script
10 Years Ago
Fixed warnings
10 Years Ago
Added effects.maxgibs
10 Years Ago
Sort conditional models queue by distance from the camera
10 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
10 Years Ago
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
10 Years Ago
Fixed some missing scripts
10 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
10 Years Ago
Post-merge fixes
10 Years Ago
Test celeb cams working
10 Years Ago
Added missing byte to float conversion to biome texture generation
10 Years Ago
Further optimizations on stairs blocks lods
10 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
10 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
10 Years Ago
Added lods on two halfheight blocks
10 Years Ago
Merge from main
10 Years Ago
UnityAnalytics updates
10 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
10 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
improved the flinches for the horse and stag
10 Years Ago
Network protocol++
10 Years Ago
New celebration cameras, WIP transitions
10 Years Ago
- Gameplay++
10 Years Ago
Updating wounded player anim source
10 Years Ago
Updated wounded anims
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
merge from building_skins2
10 Years Ago
merge from main
10 Years Ago
Fix for the invisible floors issue
10 Years Ago
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Merging wounded stuff into main
10 Years Ago
reduce mouse sensitivity on wounded
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
merge from main
10 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
10 Years Ago
Megs latest icons
10 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
10 Years Ago
Improved uvmix
10 Years Ago
Can properly change other players clothes via looting
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
10 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
10 Years Ago
Added Igor win anim
10 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
10 Years Ago
Fixed player model sometimes being in the wrong place when sleeping