244,146 Commits over 3,898 Days - 2.61cph!

10 Years Ago
made repair bench work
10 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
10 Years Ago
Fixed NRE in OnProjectileAttack
10 Years Ago
Added wetness layer to standard shader
10 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
10 Years Ago
Going Home
10 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
10 Years Ago
Started work on IK solution to adjust hit height
10 Years Ago
- Skill/tree system rework + UI part 3
10 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
foundation, floor, roof, walls, stairs - metal tier
10 Years Ago
textured spaceship_01, exported to cloud city unity scene and animated
10 Years Ago
Low wall grades
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Some cleanup.
10 Years Ago
Fixed switching between games during runtime.
10 Years Ago
Court controller can enable / disable fog and fog color
10 Years Ago
Enabling some shader features
10 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
10 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
10 Years Ago
Re-enabled look at IK
10 Years Ago
- Skill rework part 2
10 Years Ago
Metal walls
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
10 Years Ago
Re-implemented `LoadGameFromAssembly()`.
10 Years Ago
Changing input.
10 Years Ago
It actually works :astonished:
10 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
10 Years Ago
Game host now reaches main loop without errors.
10 Years Ago
Multithreaded pathfinding of the road network
10 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
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10 Years Ago
Windows Build 289
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10 Years Ago
Windows Build 288
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10 Years Ago
Windows Build 287
10 Years Ago
wooden door key can be burnt in fire/furnace
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10 Years Ago
Windows Build 286
10 Years Ago
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
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10 Years Ago
Windows Build 285
10 Years Ago
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup
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10 Years Ago
Windows Build 284
10 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
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10 Years Ago
VPK Build 219
10 Years Ago
Char04 renamed.
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10 Years Ago
Windows Build 283
10 Years Ago
Merge some scripts from HL2 games.
10 Years Ago
Updated TENN controller - added serve, serve walk
10 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
10 Years Ago
- Proper weapon initialization. - Stopped shooting and sprinting.