243,711 Commits over 3,898 Days - 2.61cph!
created court main and ring shader with colour control, need to add vertex alpha component
Added world seed, size and checksum to system info
Forgot updated icon metas
Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
Fixed console not receiving input.
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
`Game.SetStage()` and overloads now return the new stage.
Hide vital warnings if they're not vital
Show main vitals in inventory menu
Wait two frames between world generation steps to guarantee UI refresh
Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
Fixed all chat being "text"
added lighting gradient colours to court controller for cloud city
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
updated the some sound effect names so they match the other weapons
Fixed terrain normal texture scene connections and updated metas
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
Converted terrain normal map bake to tangent space (shaders need updating)
Made AssetStorage override previously stored PNGs
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
AISense no longer adds redundant obstacles.
Changed output folder and exe name.
Confusing ConsoleSystem.Run refactor
NPC movement no longer creates garbage.
Option<T>.isEmpty no longer creates garbage.
[zombies] fixed some pathfinding quirks when moving too close to a wall
Craft queue info in blueprint list
Right clicking blueprint cancels queue'd craft
Removed the preview camera - this will now share the same camera as gameplay
Updated so that add_id is copied on build
NPC population logging now includes player count.
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
Added WIP ape taunt anim (source)
wm_ version of the pump shotgun.
NPC population is now logged just before respawning.
animations and sound effects all done for the view model pump shotgun
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
Updated to b21. Updated TOD it should now build!
Made rad town placement attempt upper bound more sane
Manual checkin - removed files don't seem to be automatically checked in.
- Added better spawn handling for player tribe
fixed super glowy net, set to 0.75 on emission on shader