243,711 Commits over 3,898 Days - 2.61cph!

10 Years Ago
* Fixed physgun beam not removing on drop * Fixed server workshop addons redownloading even if we already have subscribed to that addon * Improved performance on server workshop addons when updating the timestamp ( Hopefully this will reduce amount of crashes caused when joining the server )
10 Years Ago
Added experimental tiling per splat; only on legacy shader atm Unbroke blend mask toggle
10 Years Ago
Attempt at fixing TerrainPaint splats going retard sometimes
10 Years Ago
Terrain atlas generator now throwing error on invalid splat texture size
10 Years Ago
Fixed being able to drag empty icons Added Pickup notifications
10 Years Ago
Added blend masking toggle to TerrainPaint, for debugging purposes Fixed TerrainPaint mismatched splat channel ordering in play mode
zon
10 Years Ago
NPC no longer jump far ahead after being updated slowly.
10 Years Ago
Added skinned male variant head with LODS
10 Years Ago
Added skinned black male variant head source file
10 Years Ago
Sync is a bit smoother going home.
10 Years Ago
Added some randomization to rad towns 2 and 3
10 Years Ago
Latest main scene
10 Years Ago
Added randomized mushrooms to more trees
10 Years Ago
Updated UI sets / games indicators
10 Years Ago
[racer] More work on the post-race stage.
10 Years Ago
Ball mechanic changes - Topspin and slice fixed
10 Years Ago
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
10 Years Ago
tweaked lighting values on metal shaders on cloud city
10 Years Ago
Fixed pointless allocations in AISense Changed AIObstacleRedirect to AISenseRedirect
10 Years Ago
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
10 Years Ago
Fixed ItemIcon shader being grayscale on OS X
10 Years Ago
Tweaks menu - sound + input options, fps graph Fixed String.ToInt not working as designed Fixed graphics.quality not changing all quality settings Updated phrases
10 Years Ago
added lods in the file for alex
10 Years Ago
Fixed two script class name fuckups
10 Years Ago
Catching an error.
10 Years Ago
Bunch of terrain texture V2 renames.
10 Years Ago
Positions should now sync.
10 Years Ago
[racer] Started working on a post-race stage.
10 Years Ago
Fixed coroutines yielded by other coroutines starting a frame too late.
10 Years Ago
tweaked net shader
10 Years Ago
Added torch vm lit_deploy source anim
10 Years Ago
merge from main
10 Years Ago
Character renders from Toolbag for Mondays review.
10 Years Ago
cleaned up skybox texture
zon
10 Years Ago
Started to unify flee and retreat.
10 Years Ago
Missing file
10 Years Ago
Strip server-only components on client build
10 Years Ago
Removed ConsoleSystem.ConvarChanged Updated ConvarWater to use new convar callback
10 Years Ago
Belt bar selection highlight
10 Years Ago
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
10 Years Ago
checking in black male variant head and texture for alex to skin
10 Years Ago
Added 1st pass Ape taunt anim
10 Years Ago
Included a change that was omitted from the previous commit.
10 Years Ago
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
10 Years Ago
Fixed error when playergui isn't loaded.
10 Years Ago
Scene2Prefab - optionally don't update unchanged scenes
10 Years Ago
Fixed Steam not shutting down properly.
10 Years Ago
Removed editor checksum debug log
10 Years Ago
Added terrain texture Bake replace request dialog
10 Years Ago
More layout width for the info fields in the F1 menu