243,711 Commits over 3,898 Days - 2.61cph!
* Fixed physgun beam not removing on drop
* Fixed server workshop addons redownloading even if we already have subscribed to that addon
* Improved performance on server workshop addons when updating the timestamp ( Hopefully this will reduce amount of crashes caused when joining the server )
Added experimental tiling per splat; only on legacy shader atm
Unbroke blend mask toggle
Attempt at fixing TerrainPaint splats going retard sometimes
Terrain atlas generator now throwing error on invalid splat texture size
Fixed being able to drag empty icons
Added Pickup notifications
Added blend masking toggle to TerrainPaint, for debugging purposes
Fixed TerrainPaint mismatched splat channel ordering in play mode
NPC no longer jump far ahead after being updated slowly.
Added skinned male variant head with LODS
Added skinned black male variant head source file
Sync is a bit smoother going home.
Added some randomization to rad towns 2 and 3
Added randomized mushrooms to more trees
Updated UI sets / games indicators
[racer] More work on the post-race stage.
Ball mechanic changes - Topspin and slice fixed
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
tweaked lighting values on metal shaders on cloud city
Fixed pointless allocations in AISense
Changed AIObstacleRedirect to AISenseRedirect
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
Fixed ItemIcon shader being grayscale on OS X
Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
added lods in the file for alex
Fixed two script class name fuckups
Bunch of terrain texture V2 renames.
Positions should now sync.
[racer] Started working on a post-race stage.
Fixed coroutines yielded by other coroutines starting a frame too late.
Added torch vm lit_deploy source anim
Character renders from Toolbag for Mondays review.
cleaned up skybox texture
Started to unify flee and retreat.
Strip server-only components on client build
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Belt bar selection highlight
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
checking in black male variant head and texture for alex to skin
Added 1st pass Ape taunt anim
Included a change that was omitted from the previous commit.
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
Fixed error when playergui isn't loaded.
Scene2Prefab - optionally don't update unchanged scenes
Fixed Steam not shutting down properly.
Removed editor checksum debug log
Added terrain texture Bake replace request dialog
More layout width for the info fields in the F1 menu