255,046 Commits over 3,990 Days - 2.66cph!

10 Years Ago
initial water version; wip on testlevel
10 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
10 Years Ago
improved the bear movement animations.
10 Years Ago
Player settings and biome fix
10 Years Ago
-hopefully fixed vs
10 Years Ago
Resource editor tweaks but its not being happy yet :(
10 Years Ago
merge from zone resources
10 Years Ago
Fixed editor crap
10 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
10 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
10 Years Ago
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
10 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
10 Years Ago
-merge from main
10 Years Ago
Tiny tweaks
10 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
10 Years Ago
Canvas.BuildBatch HUD tests
10 Years Ago
backup
10 Years Ago
Anims and some other stuff. Trying to get back to normalish.
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Player refactoring
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Reduced min play speed
10 Years Ago
Trigger NREs
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
added new trees to unity scene, creating buildings in max
10 Years Ago
Fixed language selector
10 Years Ago
More debug info on startup (for support)
10 Years Ago
Reverted some accidental ThirdParty script changes
10 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
10 Years Ago
Updated resharper settings to ignore third party
10 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
10 Years Ago
Running Hits for Igor - Updated controller, shot selector, config table
10 Years Ago
Code consistency 1
10 Years Ago
-merged with main for resharper settings
10 Years Ago
Don't init itemmanger twice in editor
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Code consistency
10 Years Ago
Resharper settings file
10 Years Ago
Merge from ZoneResources
10 Years Ago
Editor refactors
10 Years Ago
Missed a thing
10 Years Ago
Merge from main, again.
10 Years Ago
Load shadervariants from the bundle
10 Years Ago
layer fixes