242,356 Commits over 3,867 Days - 2.61cph!

33 Days Ago
Wood Pile: Balancing changes Increased size of grass displacement map
33 Days Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
33 Days Ago
merge from terrain-smoothness
33 Days Ago
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33 Days Ago
merge from world_update_2
33 Days Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
33 Days Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
33 Days Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
33 Days Ago
Don't print the name of every loaded resource
33 Days Ago
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33 Days Ago
added condition to normal swimming->standing transition to not be mounted
33 Days Ago
Use scene events Some basic movement
33 Days Ago
If a wolf is stuck while roaming, kill it to save perf
33 Days Ago
merge from ocean-lightcolor-override
33 Days Ago
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33 Days Ago
mrege from world_update_2
33 Days Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
33 Days Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
33 Days Ago
merge from world_update_2
33 Days Ago
merge from frontier_hatchet
33 Days Ago
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33 Days Ago
merge from BlunderBuster
33 Days Ago
merge from world_update_2/Halloween_2024
33 Days Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
33 Days Ago
Merge from divesite-foliage-displace
33 Days Ago
Merge: from main Tests: none, no conflicts
33 Days Ago
Merge from world_update_2
33 Days Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
33 Days Ago
world_update_2 -> radioactive_water
33 Days Ago
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33 Days Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
33 Days Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
33 Days Ago
Merge from manpad_fix
33 Days Ago
Fixed custom vertex streams on manpad fx
33 Days Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
33 Days Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
33 Days Ago
manifest
33 Days Ago
Stages Kill trigger Reset Moving platform
33 Days Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
33 Days Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
33 Days Ago
Bullshit file filtering Add option to show only assets Refactor list drawing Put type icon in top left
33 Days Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
33 Days Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
33 Days Ago
wip temporary, no-pickup world items
33 Days Ago
store view frontiers
33 Days Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
33 Days Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
33 Days Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
33 Days Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
33 Days Ago
Compute anim hashes to not reimport them when they didn't change