139,580 Commits over 4,505 Days - 1.29cph!

30 Days Ago
Updating flare mesh
30 Days Ago
merge from main
30 Days Ago
Fix incorrect spawn navmesh sampling on tropical islands when using new navmesh
30 Days Ago
merge from main
30 Days Ago
Flare refresh animation 1st pass and set up for review
30 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
30 Days Ago
Entity setup for stacked desks blocker
30 Days Ago
stacked desk entity backup (no mani update yet)
30 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
30 Days Ago
merge form hatchet_fixes
30 Days Ago
merge from barrel_deploy_fit_shelves
30 Days Ago
merge from Lootpanel_Upkeeptext
30 Days Ago
merge from softcore_changelog
30 Days Ago
merge from masterkey_ownership_fix
30 Days Ago
merge from spraycan_reskin_refactor
30 Days Ago
merge from shops_vis_number
30 Days Ago
merge from demo_compat_bricking_fix
30 Days Ago
merge from pickup_monument_fix
30 Days Ago
Adding g skin ak anims
30 Days Ago
merge from main
30 Days Ago
satellite control room, some polish to set dressing
30 Days Ago
satellite crates updates
31 Days Ago
merge from apartment_disconnect_teleport_fix
31 Days Ago
merge from rentableshop_item_move_fix
31 Days Ago
merge from cctv_lighting_fix
31 Days Ago
merge from rust_relay_server
31 Days Ago
merge from master_key_despawn_time_increase
31 Days Ago
merge from charms_ownership_fix
31 Days Ago
merge from apartment_door_teammate_fix_2
31 Days Ago
merge from sleeper_safezone_turret_fix
31 Days Ago
merge from apartment_estimatedvalue_fix
31 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
31 Days Ago
Deleted an old, broken prefab in scene
31 Days Ago
Position tweak
31 Days Ago
Merge from main
31 Days Ago
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
31 Days Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
31 Days Ago
Unsaved mask
31 Days Ago
Fix shield not rotated correctly while holding vanilla hatchet
31 Days Ago
merge from triggerbase.ontriggerenter_nre
31 Days Ago
correct comment
31 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
31 Days Ago
Fixed an infinite loop in the client shadow system Fixed MacOS & Linux SRCDS compile errors Improve error handling with missing data in <gamemode>.txt files Fixed procedural bones not working correctly * Hopefully without side effects. Basically I think they were applied twice because of changes before 2014, so idk what the purpose of these C_BaseAnimating::BuildTransformations changes where, but now it much more closely resembles regular Source Engine code Prevent main menu backgrounds scanning 2 paths on file open * Basically it was trying `materials/background` first, while the files are always in `background/`, so now it just checks the correct path immediately. Don't fruitlessly search workshop content for every mounted path * Only search in addons for each Workshop path Minor cleanups Do not mount gamemodes/ for menu state Lua
31 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
31 Days Ago
Resolved timeout issue on map upload
31 Days Ago
keep a dropped key around for an hour rather than 5 minutes
31 Days Ago
Merge from more_cleanup
31 Days Ago
Fixed ban notification report date being wrong, will now show the date of the first report
31 Days Ago
Update(debug): allow to filter occlusion culling debug to just 1 specific instance via culling.debugid - added editor only way to copy id (need a way to do this in standalone) Tests: used it to isolate apartment corridor wall (still pants to use though, need something better)
31 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle