242,355 Commits over 3,867 Days - 2.61cph!

32 Days Ago
-Shield Prefabs
32 Days Ago
-Shield world model prefab + LOD and pivot changes
32 Days Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
32 Days Ago
Fix fireball isStationary compile error when compiling in None mode
32 Days Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
32 Days Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
32 Days Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023
32 Days Ago
Enable divesite_plane_COL r/w
32 Days Ago
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32 Days Ago
Blunderbuss + frontier hatchet backpack offsets
32 Days Ago
Differentiate between cloud vs missing map in inspector
32 Days Ago
Merge from hill_cliffs_splat
32 Days Ago
Merge from world_update_2
32 Days Ago
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32 Days Ago
Rock splat removal added to coastal cliffs
32 Days Ago
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32 Days Ago
Fix fireball not be set to rest when it should have been
32 Days Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
32 Days Ago
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32 Days Ago
reinforced wood shield blockout
32 Days Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
32 Days Ago
Reenabled LODs on hill cliffs
32 Days Ago
Added TerrainSplatRemove to all hill cliffs
32 Days Ago
TerrainSplatRemove
32 Days Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
32 Days Ago
Fixed PlaceCliffsUniform not spawning below 0
32 Days Ago
Add bricks to map Posed Citizen
32 Days Ago
Merge from main
32 Days Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
32 Days Ago
Fixed vending machine skins being rendered as beanie hat
32 Days Ago
Merge: from main Tests: built all modes in editor
32 Days Ago
merge from world_update_2
32 Days Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
32 Days Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
32 Days Ago
Backups
32 Days Ago
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32 Days Ago
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32 Days Ago
HCR viewmodel - Corrected slightly offset ironsights
32 Days Ago
Leaderboard backup, run #14164
32 Days Ago
Merge from world_update_2
32 Days Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
32 Days Ago
testing cloud improvements
33 Days Ago
Parent merge
33 Days Ago
Merge from world_update_2
33 Days Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
33 Days Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
33 Days Ago
Parent merge