137,019 Commits over 4,444 Days - 1.28cph!

11 Months Ago
New naval phrases (so they arent lost after merging main)
11 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
11 Months Ago
Leftover demo UI changes from hackweek
11 Months Ago
merge from localization_improvements/fixes
11 Months Ago
Servers now load and cache the english strings, so the phrase english fields can return something
11 Months Ago
merge from main
11 Months Ago
merge from storepreload_nre_fix
11 Months Ago
Store preload NRE fix attempt
11 Months Ago
merge from friendsmenu_fix
11 Months Ago
Fixed friend menu being considered opened all the time
11 Months Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
11 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
11 Months Ago
Missed file
11 Months Ago
merge from localization_improvements/fixes
11 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
11 Months Ago
Fixed conveyor filtering errors
11 Months Ago
Optimise ItemManager::Initialize Linq Queries
11 Months Ago
Workshop scene
11 Months Ago
Fixed empty tooltips NREing
11 Months Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
11 Months Ago
Adding deployable rig anchor
11 Months Ago
Prefab setup
11 Months Ago
Add Zlinq to the project
11 Months Ago
Downloaded last translations
11 Months Ago
Fixed borked NL jsons
11 Months Ago
Merge from prefabmode_lighting_fixes
11 Months Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
11 Months Ago
Merge from main
11 Months Ago
Fix wrong blendmode for new displacement clearing
11 Months Ago
Merge from main
11 Months Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
11 Months Ago
Add camera splines
11 Months Ago
merge from localization_improvements
11 Months Ago
Better phrase conflicts detection Fixed 5 conflicts
11 Months Ago
Some phrase update fixes/clean up
11 Months Ago
merge from localization_improvements
11 Months Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
11 Months Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
11 Months Ago
merge from localization_improvements
11 Months Ago
Compile fix
11 Months Ago
merge from localization_improvements
11 Months Ago
Phrase contexts Fixed invalid hebrew json
11 Months Ago
merge from main
11 Months Ago
Updated all phrases files, created the new ones for all languages with the existing translations
11 Months Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
11 Months Ago
Refactored localization tools window, added steps drawer
11 Months Ago
spotlight emissive level adjusted
11 Months Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
11 Months Ago
RustText code cleanup and comments
11 Months Ago
Server browser and nucleus loc fixes