137,330 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Merge main -> Bikes
2 Years Ago
compile fix
2 Years Ago
merge from travelling_vendor
2 Years Ago
set dressing progress backup
2 Years Ago
merge from twitch_drops_delete
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Fixes
2 Years Ago
Looping fix.
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Calulate the running average as a double to properly capture averages for small sales amounts Don't save the previous average with the save data, we can calculate it on the fly Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time
2 Years Ago
Merge from main
2 Years Ago
merge from 10052 (pink wires fix)
2 Years Ago
updated sbl material to take advantage of new tinting
2 Years Ago
added a tint alpha channel to corrugated_e_white texture
2 Years Ago
Manifest rebuild on Main as well
2 Years Ago
Manifest, add missing IDs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Passenger seat radius edit
2 Years Ago
merge from /main/deferred-decal-extra
2 Years Ago
merge from /main/blend4way-tintmask
2 Years Ago
Fixed bikes complaining about kinematic bodies while being shredded.
2 Years Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
2 Years Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
2 Years Ago
Bicycles now have a bell sound that can be dinged with Fire1
2 Years Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
2 Years Ago
Fixed incorrect pipe and barrel colours on small oil
2 Years Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
2 Years Ago
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2 Years Ago
S2P fishing_village_b
2 Years Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
2 Years Ago
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Hooked up motorbike damage FX and instrument lights
2 Years Ago
Motorbike pitch stability edit
2 Years Ago
Merge main -> Bikes
2 Years Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
2 Years Ago
Reconvert prefabs excluding RendererLOD
2 Years Ago
Cherrypick moss prefabs
2 Years Ago
Skip RendererLOD for now
2 Years Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
2 Years Ago
Merge from main -> biome_visuals_2
2 Years Ago
Merge from fix_barricade_subway_entrance -> main
2 Years Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
2 Years Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
2 Years Ago
Merge from main -> fix_barricade_subway_entrance
2 Years Ago
merge from editor_count_components -> main
2 Years Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object