131,251 Commits over 4,232 Days - 1.29cph!

3 Months Ago
▉▊-▄▋▊▉▆: █▄▍▌▌ ▇▊▉.▊▄▊▇▌▊█ ▄▇ ▉█▌ ▇▍ ▇▅▇▊▉▄
3 Months Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
3 Months Ago
merge from main
3 Months Ago
Typo fixes + 1 clarification for new users in tutorial
3 Months Ago
Rebase on /main
3 Months Ago
Add debug commands to test pathing and sampling
3 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
3 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
3 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
3 Months Ago
Cherry-pick reverting old shader changes to instancing
3 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
3 Months Ago
rhib_scientist -> naval_update
3 Months Ago
Turn off RHIB map if in Hardcore
3 Months Ago
bug fix: typo in Battlefield description
3 Months Ago
scientist_rhib -> naval_update
3 Months Ago
Small map screen changes Ensure RHIB population still works
3 Months Ago
naval_update -> scientist_rhib
3 Months Ago
Working mesh terrain setup
3 Months Ago
Merge: from main
3 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
3 Months Ago
Codegen
3 Months Ago
team_bag_label_improvements -> main
3 Months Ago
Reduced popup scale a wee bit
3 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
3 Months Ago
main -> naval_update
3 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
3 Months Ago
integrated_protobufs -> main
3 Months Ago
Minor colour changes
3 Months Ago
Updated table lamp icon
3 Months Ago
Fixed bean bag worldmodel being the deployed version
3 Months Ago
Updated table lamp volumes to match the new scale
3 Months Ago
Fixed spotlight worldmodel and repair
3 Months Ago
Full phrase update
3 Months Ago
Rebase on /main
3 Months Ago
Remove dead code and other cleanups from the code review
3 Months Ago
Merge from pickup_toast_translation_fix
3 Months Ago
Rebuild phrases
3 Months Ago
▉▍▅█▇▍▆▌: ▋▆▉█▇ ▋▊▌▌▄▉ ▍▋▄▋▍ - ▍▇▆▌█▇ █▊▋▌▊.▍▉ ▋▌▍▆ ▄▅▋▆▆.▄▇ - ▅▅▉▊▌█▌▉▆ ▆█▍▋▇.█▇ ▌▌▋█ ▅▋▆▄▆▉▊▋▍▄▊ ▋▆▍▋▆: ▌▋▌▆▍ ▅▋▆▇▌ ▆▍▊▋▌▇ █▊▆▇▌ ██▆▌▅▊
3 Months Ago
(▄▊█▆▌▅▋ ▇) ▉▌▋▋▊ ▆▍▆██▉▉ ▊▌ ▊▉▌▋▇ ▆▅▉▄▇▇▌ ▇▌ ▋▅▊█▉. ▋▉▉▊ ▇▋▇ ▄▄█ ▆▄▆▊▆▄▍ ▇▅▋▉▅ ▄▌▇▇▌▍▄█▇▋▅▄ ▌▆ ▄▌▉▍ ▄▆▄▅ ▌▇▄▅.
3 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
3 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
3 Months Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
3 Months Ago
Prevent players from accidently ent killing important entities (like the deep seas)
3 Months Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
3 Months Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
3 Months Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
3 Months Ago
Fix translations for pickup error toast messages
3 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets