136,767 Commits over 4,324 Days - 1.32cph!

5 Minutes Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
7 Minutes Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
10 Minutes Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
30 Minutes Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
1 Hour Ago
Ensure missing int parameter is added to mapnote validation
1 Hour Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
1 Hour Ago
merge from main
2 Hours Ago
Try to fix Linux compile error
2 Hours Ago
re-apply craggy changes
3 Hours Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
3 Hours Ago
updated the layout of the complex based on the smaller road width
3 Hours Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
3 Hours Ago
merge from mapmarker_edit_crash_fix
3 Hours Ago
wearable golf flag because why not
3 Hours Ago
merge from overalls_headgear_disable
3 Hours Ago
Temp fix to stop map marker edits from causing an NRE
3 Hours Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
3 Hours Ago
Disable being able to wear headgear with paintball overalls due to balance issues
4 Hours Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
4 Hours Ago
Added LNY armour LODs to horse ragdoll
4 Hours Ago
merge from rhib_screen_streamermode
4 Hours Ago
merge from trees_scale_fix
4 Hours Ago
merge from oilrig_rhib_fix
4 Hours Ago
merge from torch_boat_fix
4 Hours Ago
merge from skinviewer_naval_fix
4 Hours Ago
merge from bbs_limit_fix
4 Hours Ago
merge from boat_projectile_radial_dmg_fix
4 Hours Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
5 Hours Ago
merge from compound redesign to collect all the art assets created during that branch dev
5 Hours Ago
post subsurface pass beginnings
5 Hours Ago
setting compound scene back to 'main' state for now
5 Hours Ago
5 Hours Ago
bring over WaterCamera changes into RRP
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Submitting LNY horse armour with new tassels
6 Hours Ago
merge from main
6 Hours Ago
moving the redesigned level to another scene for safer merges across branches
6 Hours Ago
Guns box / model / prefab / lods and textures
6 Hours Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
Today
Charcoal Box - texture update
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Today
Fixed toggling the hidden item buttons resetting your search
Today
Wick improvements. Screen shake tweaks on attack.
Silly Horse Mask Hair, icon update
Today
merge from main
Today
merge from main
Today
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.