198,732 Commits over 4,140 Days - 2.00cph!

Just Now
Store general grid tweaks and fixes
Just Now
Store takeover property drawer
Rin
28 Minutes Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
37 Minutes Ago
new_menu -> aux3
41 Minutes Ago
Updated pilot cinematic rig
46 Minutes Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
56 Minutes Ago
Try and fix the quit modal
1 Hour Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
1 Hour Ago
Merge from main
1 Hour Ago
Fix for bear pie timing not being sync with other teas
Rin
1 Hour Ago
More terrain progress
1 Hour Ago
Remove scenes and remapped spawners created by the SceneToScene system
1 Hour Ago
localise clear filters
1 Hour Ago
Stop devlog tag showing the patch date on the homescreen
1 Hour Ago
Localised the quit modal
1 Hour Ago
Fixed modded catgegory not working properly
1 Hour Ago
Remove code inside PrefabPreProcess
1 Hour Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
1 Hour Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
2 Hours Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
3 Hours Ago
Loading component prefab
4 Hours Ago
Merge from nameplate_optim
4 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Hours Ago
cleaning up tools
4 Hours Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
4 Hours Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
4 Hours Ago
improvised walkways progress
4 Hours Ago
Merge from main
6 Hours Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
6 Hours Ago
WIP on fixing lighting
Today
avoid redundant sky ambient calc between fog and clouds, can be shared
Today
Fix HasBrokenWeaponMod GC allocs through Linq
Today
Fix profiler leak in foliage grid
Today
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
Today
Fix bee grenade and rocking chair collider meshes not having read/write enabled
Today
fix relief mapping not applying to AO map
Today
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
Today
Adding COL meshes for floating walkways
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
Today
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
Today
Lowered the top of the locker collider so deployables dont float on top
Today
Fix collision not working properly on heavy and shotgun scientists
Today
merge from main
Today
Dispose of native arrays at the end of query vis job.
Today
Implement being able to find previously dropped items by using the metal detector.
Today
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
Today
Fixed merge with new iconrender flow, added editor tools to custom editor
Today
improve the header transparency
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen