194,760 Commits over 4,079 Days - 1.99cph!
Fixed some line of sight issues when reskinning wallpaper using the spraycan
Fixed WallpaperPlanner.OnFrame NRE
Settings keybind tab progress + some refactoring
new tiger attack impact sound
blowpipe reload variations
merge from wallpaper/floor
re-exported wallpaper viewmodel with correct uvs
Fix chat embedded in dialogs not respecting the show chat option
Hide the chat toggle button on the paint UI if chat is disabled in the options menu
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Wallpaper floor & ceiling pack - updated subway ceilings, added 4 variants of metal sheet ceiling
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merge from wallpaper/floor
merge from wallpaper/floor
Added rotation support to triangle wallpaper
Fixed IGModAudioChannel:GetPos returning invalid values sometimes
Minor cleanups
Fix close caption norepeat not working
Fixed regressive crash with close captions
gmad compile warning fixes
Minor cleanups
Added ents.CreateClientRope
ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras )
Extras is an optional table with the following options:
* slack = 0
* width = 2
* segments = 8
* material = cable/cable
* nogravity = 0
Fixed IGModAudioChannel:GetPos returning invalid values sometimes
Minor cleanups
Fix close caption norepeat not working
Fixed regressive crash with close captions
gmad compile warning fixes
Minor cleanups
Added ents.CreateClientRope
ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras )
Extras is an optional table with the following options:
* slack = 0
* width = 2
* segments = 8
* material = cable/cable
* nogravity = 0
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
Remove excess protos on train engine
updated industrial lights icon for steam prefab
Updated Shark Hunt mission dialogue. floating bottles > buoys
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
Fix some logic errors in train sync vars
Update header image and store icon
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If the guide rotation is different, allow the same wallpaper skin to be placed again
watergun_achievements_fix -> main
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
merge from iconrender_improvements -> iconrender_improvements/batch
merge from main -> iconrender_improvements
Removing more logs when changing AA, DLSS, and DLAA settings
watergun_achievements_fix -> main
Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
simple_snow_usage -> main