139,468 Commits over 4,352 Days - 1.34cph!

8 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
8 Years Ago
Underwear art assets
8 Years Ago
[D11.AC] Quick fix for water/terrain rendering on PS4
8 Years Ago
progress backup
8 Years Ago
compound bow vm updates
8 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
8 Years Ago
compound bow baseline
8 Years Ago
progress backup
8 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
8 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
8 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
8 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
8 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
8 Years Ago
merge from main
8 Years Ago
WIP on bandit guard AI.
8 Years Ago
compound bow functionality baseline
8 Years Ago
compound bow functionality
8 Years Ago
Composter gibs
8 Years Ago
Underwater plant art files (models/textures/mats)
8 Years Ago
Underwater foliage spawn files/properties
8 Years Ago
underwater plants movement tweaks
8 Years Ago
progress backup
8 Years Ago
populations scale tweaks
8 Years Ago
more WIP on Bandit guard AI.
8 Years Ago
Bandit town Scene2Prefab (ai prefab changed).
8 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
8 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen_native
8 Years Ago
Merge from main
8 Years Ago
Merge from bandit_town
8 Years Ago
Updated RustNative
8 Years Ago
skin approval
8 Years Ago
merge from main
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
Waterjug bug fix
8 Years Ago
Fridge exploit fix
8 Years Ago
Added compound bow to DM loot table
8 Years Ago
greatly reduced aimcone on compound bow
8 Years Ago
tweaks to ocean color extinction (reviving some shades of blue and red)
8 Years Ago
temp mesh delete
8 Years Ago
ready to place prefabs for underwater plants
8 Years Ago
Underwater rock formations update
8 Years Ago
Underwater divesites update
8 Years Ago
progress backup
8 Years Ago
merge from underwater_vegetation
8 Years Ago
Attempt at fixing workshop icon rendering
8 Years Ago
progress backup