195,792 Commits over 4,110 Days - 1.98cph!

4 Years Ago
Automatically self authorize when placing an auto turret
4 Years Ago
Airburst and various other fx files. Scene backup.
4 Years Ago
Lighting prefab updates
4 Years Ago
Picture icons for inventory paintings
4 Years Ago
Sign panel styling Fix underwear picker NRE in inventory
4 Years Ago
Merge from main
4 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
4 Years Ago
Merge from main
4 Years Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
4 Years Ago
Merge Main -> Aux
4 Years Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
4 Years Ago
Plywood walls set models and prefabs
4 Years Ago
Military hangar models and prefabs
4 Years Ago
Crash fix, more cleanup
4 Years Ago
Tank tread mud splatter files
4 Years Ago
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4 Years Ago
Cleaning up manager etc.
Tom
4 Years Ago
Pizza box source files
4 Years Ago
Merge Main -> Aux
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge Main -> Aux
4 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
4 Years Ago
merge from general_qol
4 Years Ago
Add support for kicking and banning players via UI Add support for modifying convars via UI
4 Years Ago
Merge from general_qol
4 Years Ago
Fixed VehicleLight setup on camper module
4 Years Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
4 Years Ago
Removed radius marker image
4 Years Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
4 Years Ago
The sign painting editor will now remember the last camera rotation when opening another sign
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
4 Years Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
4 Years Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
4 Years Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
4 Years Ago
Show an icon on a sign in the inventory that has stored data
4 Years Ago
Fixed paddle glow outline being flipped
4 Years Ago
Worms and grubs now go to the bag rather than the hotbar by default
4 Years Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
4 Years Ago
Stop OutlineManager complaining about _CameraViewProj on quit
4 Years Ago
Fixed fullscreen map close button not working
4 Years Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
4 Years Ago
Campermodule BBQ lighting/fx/perf pass.
4 Years Ago
Better vehicle headlight flares & sorting vs vehicle windshield Interior/exterior camper module lighting pass (Slight code tweak needed)
4 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
4 Years Ago
merge from main
4 Years Ago
Merge from general_qol
4 Years Ago
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably