195,803 Commits over 4,110 Days - 1.99cph!
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
- Fix target icons so the hit point exactly matches the clicked point
- Target movement key inputs now work on fullscreen map
- Esc key now works on fullscreen map
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
Cleaner base shader setup
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Lighting prefab updates + a few extras
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Better server side process
Removed sprites using declaration, don't know how that got in
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list)
Fixed report players dialogue not working
New ServerVar 'cargoshipevent' starts the cargo ship event
Merge from general_qol/serveradmin
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Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos
Improved enabling/disabling behaviour
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Explain the rangeRingBackground system with a comment
Increase max aim angle on MLRS
More layout tweaks for different resolutions
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Fixed sign icon on item icon not appearing in builds
Better header text on friend picker screen
Added an assign to friend option to auto turrets, uses same UI as sleeping bags
Players that are already authorized won't appear in the friends list
Chequerboard texture for out-of-bounds areas
Added input.ads_sensitivity to control mouse sensitivity while aiming
ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming
Exposed in options menu
Fix occupied icon showing up while on horse
Ocean mesh setup, rendering in scene view.