195,728 Commits over 4,110 Days - 1.98cph!

4 Years Ago
camper no longer default BP Added camper to T2 techtree
4 Years Ago
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4 Years Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
4 Years Ago
Merge from vehicles
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
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4 Years Ago
network++
4 Years Ago
merge from /vehicles
4 Years Ago
MLRS greybox upate
4 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
4 Years Ago
Remove debug print
4 Years Ago
Return MLRS to zero rotation when not in use
4 Years Ago
Put the MLRS black material back
4 Years Ago
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4 Years Ago
Hesco barrier final art - Models and prefabs Added a generic fabric generic detail map
4 Years Ago
Less strict locker placement
4 Years Ago
cherrypicking RGB 64673 64680
4 Years Ago
Hands IK
4 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
4 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
4 Years Ago
Set up mount and dismount points
4 Years Ago
Set up MLRS firing points
4 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
4 Years Ago
Allow MLRS to use either the low or high solution for firing angle
4 Years Ago
MLRS pivot angle fixes for the new model
4 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
4 Years Ago
Catch some connected speaker errors
4 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
4 Years Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
4 Years Ago
Fixed not being able to click on code lock UI buttons
4 Years Ago
Comments
4 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
4 Years Ago
Backblast & related files
4 Years Ago
Merge VehicleParenting -> general_qol
4 Years Ago
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4 Years Ago
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4 Years Ago
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
4 Years Ago
Don't let players outside of the module open the locker Fixed locker and bbq references not properly loading
4 Years Ago
Increased weight (340->400)
4 Years Ago
Renamed and moved camper sleeping bag entity
4 Years Ago
Update camper barbecue with the igniter models
4 Years Ago
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4 Years Ago
Simplified IsOnThisModule check
4 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
4 Years Ago
Code review changes
4 Years Ago
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4 Years Ago
Signs cleanup and comments