195,606 Commits over 4,110 Days - 1.98cph!

4 Years Ago
Bring the max lua files down to 32k for singleplayer
4 Years Ago
Bump MAX_LUA_FILES to 65000 for singleplayer only
4 Years Ago
Display warnings and prevent a crash when an NPC's memory is about to overflow
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Some additional cleanup
4 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
4 Years Ago
More directory changes
4 Years Ago
Revert the revert of 64459. Doesn't seem like the Screenshot Camera changes were the real issue
4 Years Ago
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4 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
4 Years Ago
Added font auto sizing to item description in crafting menu
4 Years Ago
Merge from main
4 Years Ago
optional autocomplete objective optional progression of objective if inactive
4 Years Ago
double vision is now double vision
4 Years Ago
More work on water clipping plane.
4 Years Ago
Terrain work around new western twin lakes
4 Years Ago
Precalculate map for WorldPositionGenerators listed in the MissionManifest Auto calculate map for WorldPositionGenerators that haven't been calculated yet Allow using WorldPositionGenerators as a position type in missions
4 Years Ago
update ddraw for worldpositiongenerator
4 Years Ago
checks for mission repeatable on fail/success show mission time remaining on HUD always fail mission upon death
4 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
4 Years Ago
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4 Years Ago
Unsaved directory. Updated ignore.conf
4 Years Ago
Merge from main
4 Years Ago
mission accept, succeed, fail & objective complete sounds
4 Years Ago
treasure mission
4 Years Ago
improvements
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from missions
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a couple of issues with the underwater effect convar
4 Years Ago
More folder changes + updated PlayerCopy asset directory
4 Years Ago
Don't overwrite materials when saving new materials, append a number
4 Years Ago
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues) Saves materials into root Assets directory
4 Years Ago
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4 Years Ago
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4 Years Ago
PoseTools updated to recent version (main)
4 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
4 Years Ago
Directory updates
4 Years Ago
Merge from main
4 Years Ago
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