201,872 Commits over 4,171 Days - 2.02cph!

4 Years Ago
Wip initial support for keyframe tracks
4 Years Ago
Merge from main
4 Years Ago
Added support for a three second countdown before starting to record a shot
4 Years Ago
Implement delete shot button, better ui state management
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
progress, shredder implementation basics
4 Years Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
4 Years Ago
Bandit town level optimization first pass First pass on new cabin models - decluttered set dressing a notch
4 Years Ago
Pre-heightmap fuckery
4 Years Ago
Scene backup
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Plugin integration for testing.
4 Years Ago
TTT: Fixed "select language" strings in translations (Community Contribution)
4 Years Ago
Rollback the 'GetTable() is not setup in OnEntityCreated clientside" fix. It causes too many issues with existing addons.
4 Years Ago
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4 Years Ago
Added ability to clear Lua errors per category/group in the Problems menu. Minor tweaks to the Problems panel Do not complain about dxlevel 90
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
4 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
4 Years Ago
Attempting a different method...
4 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
4 Years Ago
picking 60802
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
Network++ Save++
4 Years Ago
merge from foliagegrid_multithreading
4 Years Ago
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4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
4 Years Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
4 Years Ago
Delay clientside ENT:Initialize to where it was before.
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
Server compile fix
4 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
Added a scrub bar for general use when not in a shot Some layout changes
4 Years Ago
merge from main
4 Years Ago
merge from wipe_3
4 Years Ago
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4 Years Ago
scene 2 prefab - prefabs only
4 Years Ago
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4 Years Ago
Rebaked billboards for temperate/arid trees and bushes
4 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
4 Years Ago
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