200,805 Commits over 4,171 Days - 2.01cph!

5 Years Ago
Fixed Roadsign5Static warning at Bandit town S2P Bandit Town
5 Years Ago
network++ save++ persistance++ (forced blueprint wipe)
5 Years Ago
merge from JanuaryPatch2021 - Xmas disabled
5 Years Ago
merge from main
5 Years Ago
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
5 Years Ago
skin approval
5 Years Ago
Progress backup
5 Years Ago
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5 Years Ago
updated WIP camper module (temp mat/texture)
5 Years Ago
cherrypicking 57227 57229 (sign fixes)
5 Years Ago
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Fix large neon signs not being visible in the painting UI when graphics are turned way down Add LOD scripts back to the small and medium neon signs
5 Years Ago
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5 Years Ago
Fix lower brush alphas acting like an eraser on the regular signs
5 Years Ago
merge from /save_reliability
5 Years Ago
merge from /sleeping_bag_cooldown_placement
5 Years Ago
merge from /team_name_character_fix
5 Years Ago
merge from viewmodel_shadows_fix
5 Years Ago
Art Drop
5 Years Ago
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
5 Years Ago
█▄▆▊▌▍▆▋ ▍▉▉▍▄▊▊ ▅▅ ▋▊▇▆▌ ▄▉ ▅▋█▅, ▊▍▄▍ ▅▉▆▍ █▄▌▇▇▍▍▉
5 Years Ago
Mountain splats
5 Years Ago
Various terrain
5 Years Ago
Spawnmenu handles screen resolution changes better
5 Years Ago
Art drop
5 Years Ago
Fixed include() no longer having returns after recent changes
5 Years Ago
xmas content sitems
5 Years Ago
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
5 Years Ago
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
5 Years Ago
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▄▆█▋ ▅▊▊▅▇▍▆▄ ▉▇▋▄▉▋
5 Years Ago
Trying out some keyframing ideas
5 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
5 Years Ago
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
5 Years Ago
Splats & stuff around reworked compound
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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