200,805 Commits over 4,171 Days - 2.01cph!
Fixed Roadsign5Static warning at Bandit town
S2P Bandit Town
network++
save++
persistance++ (forced blueprint wipe)
merge from JanuaryPatch2021 - Xmas disabled
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
▍▆▋▆▅▆▇▇▉▅▊▄▍ ▄▅▆▄▊ ▍▌_▅ (▍▊▆▊▋▅▄▅ ▆▊▋▅▊▍▌)
updated WIP camper module (temp mat/texture)
cherrypicking
57227 57229 (sign fixes)
▉▅▍▆▌ ▄▅ ▆▌▍▇ ▅ ▇▋▇█▅ ▍▉▇▇▉▆▇▆▋
▄▌▆▄ ▇▅▊▋▊▊ ▊▇▊▆ ▊ ▌▋▇▉ ▍▅▆▄ ▄▅▄▆ ▋▍.▅% ▄▌ ▅▆▋ ▆▇▉ ▍▇▇▇▄▍▉ ▉▊▊▅▋▋ ▇▄ ▋█
▌▉▊▇▋▅ ▄▋▊▊▋ ▄▅▄▄▌█▇ ▆▌▅▆▋
Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
▆█▋▌▉ ▄▍ ▆▌▄▉ ▊ ▇█▅█ █▄▅▅▆▉▉▋
Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability
merge from /sleeping_bag_cooldown_placement
merge from /team_name_character_fix
merge from viewmodel_shadows_fix
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
█▄▆▊▌▍▆▋ ▍▉▉▍▄▊▊ ▅▅ ▋▊▇▆▌ ▄▉ ▅▋█▅, ▊▍▄▍ ▅▉▆▍ █▄▌▇▇▍▍▉
Spawnmenu handles screen resolution changes better
Fixed include() no longer having returns after recent changes
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
▊▅▉▇ █▆▍▊▋▄█ ▇▊▍▌▌ ▌▊▋▆ ▊▉▆▊▌▍▆ ▄▇ ▊█▍█▊▇█▇
Trying out some keyframing ideas
Merge /Workcart/SharedSplineData -> /Workcart
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
Splats & stuff around reworked compound
▍█▆█▇ ▇▍▅▊ ▋▌▇█ ▆▉▆▄▄ ▉▋█▇▋▉ ▍▅█▉▌ ▇▅▉▌█▆▄ ▌▋█▍ ▇▄ ▇▊ ▄▆▌ ▉▄ ▄▆█▍▌▌▉▋▊█ (▆▍█ ▇▇▉▆ ▉▄▄ ▉█▇▉▊▇█▄▅, █▋▆▍█▋ ▄▊ ▊▍▊▊▇▅▆ ▆▄)
█▅▉▆ ▍▉▉▊▉▇▅▉ ▋▋▌▊▊█ ▉▇ ▇▅▉▅▌█▊▌ ▉▉▋▇ ██▌ ▄▄ ▄▇▇▉▋ ▋▉▉▇▉▉ ▍▍▅▄