200,796 Commits over 4,171 Days - 2.01cph!

5 Years Ago
Hide "Power Usage: 1" in the item details for wooden signs
5 Years Ago
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
5 Years Ago
Updated Snow Machine container name Relaxed Snow machine placement
5 Years Ago
Art Drop
5 Years Ago
Deleted a load of now unused utils etc. Some light refactoring.
5 Years Ago
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
5 Years Ago
Compile fix
5 Years Ago
Merge from xmas_2020
5 Years Ago
Apply the effect of gravity on sloped track
5 Years Ago
Code review cleanup
5 Years Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
5 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
5 Years Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
5 Years Ago
Sand now counts as a valid surface for the sled
5 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
5 Years Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
5 Years Ago
Increase direction match force (1 > 3)
5 Years Ago
Flip deploy angle of sled so it faces away from player
5 Years Ago
Manifest
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
East tunnel entrances WIP Road material consistency fixes.
5 Years Ago
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5 Years Ago
Don't attach footstep sounds to the player + recycle it when it finishes playing
5 Years Ago
Fix instant camera not capturing photos with depth of field Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
5 Years Ago
Merge from xmas_2020
5 Years Ago
Updated animated neon sign icons + enable mipmaps on all Move neon signs into the electrical category
5 Years Ago
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
5 Years Ago
Cleaned up from IceWall prefab
5 Years Ago
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5 Years Ago
Neon sign power consumption and crafting tweaks
5 Years Ago
merge from xmas
5 Years Ago
Fix Sled server compile
5 Years Ago
Merge from xmas_2020
5 Years Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
5 Years Ago
Fix static neon signs spawning in unpowered when they're definitely powered
5 Years Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
5 Years Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
5 Years Ago
Cherry pick 57051, 57064, and 57067
5 Years Ago
sled sound distance tweaks
5 Years Ago
neon sign sounds
5 Years Ago
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5 Years Ago
sled impact sound tweaks
5 Years Ago
sled sound tweaks
5 Years Ago
Make all the neon sign animation speeds faster
5 Years Ago
Road network -> Road tunnel seam fixes
5 Years Ago
More s2p integration
5 Years Ago
Reduce the resolution of neon signs (testing)
5 Years Ago
Merge from xmas_2020
5 Years Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
5 Years Ago
Road splines for new tunnels