199,652 Commits over 4,140 Days - 2.01cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
missed files
5 Years Ago
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5 Years Ago
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5 Years Ago
boosts icon and text changes
5 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
5 Years Ago
Avoid console errors when using PrintMessage with weird input
5 Years Ago
phrase fix
5 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
5 Years Ago
large wooden walkways scene backup
5 Years Ago
Merge from monument_hierarchy_flatten
5 Years Ago
Unflattening hierarchies of spawned monument prefabs
5 Years Ago
fishing_village_a monument files/folders prep work
5 Years Ago
Turned it on
5 Years Ago
Added an option to only allow valid items to be added to mixing table inventory (disabled)
5 Years Ago
loot panel scene
5 Years Ago
Removed composter collider from mixing table Fixed preventbuilding volume on the incorrect layer
5 Years Ago
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1
5 Years Ago
NRE fix
5 Years Ago
Increase HackableCrate mass from 500kg to 1500kg
5 Years Ago
wrapping up roof conditionals
5 Years Ago
Merge from midiconvar
5 Years Ago
Update some error strings
5 Years Ago
removing unused textures
5 Years Ago
armored passenger module material/texture merge switched panel with armored module
5 Years Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
5 Years Ago
Don't allow empty commands
5 Years Ago
Merge from main
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
5 Years Ago
Make sure modules have SOME health when initially spawned in
5 Years Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
5 Years Ago
Only show hostile marker when within 200m of a safe zone
5 Years Ago
New vehicle presets that use the passenger armoured module
5 Years Ago
Front sliding windows now functional on the new armoured passenger module.
5 Years Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
5 Years Ago
updated WIP armored passenger
5 Years Ago
Remove obsolete comment component from vehicle module base
5 Years Ago
Fix NRE in DisableInternalCollisions when net is null
5 Years Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
5 Years Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
5 Years Ago
Method rename
5 Years Ago
Merge from main
5 Years Ago
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
5 Years Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
5 Years Ago
merge from main
5 Years Ago
Get rid of EffectData networking changes as they somehow cause crashes
5 Years Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
5 Years Ago
Fixed merge blunder