199,652 Commits over 4,140 Days - 2.01cph!
Updated gmod tshirt materials
material updates
updated tshirt.skinnable references
Tshirt art update - meshes/prefabs/textures/materials
Updated HBHF sensor description to match the true detection range
Slightly increased HBHF range (15m)
Fixed White Volcano Firework typo
merge from modder_prefab_requests
faster water pumps and pumps yield more water per pump
Added Hapis Farming vending machine for map makers
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
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Don't open crafting or inventory while debug camera is active
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
Apply 70,90 third person camera fov clamp for boogie board
Reassign summer DLC skin ID's to be non-random
Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Bandit town regression fix WIP
Prefab/mat merge fixes
building blocks scenes backup
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
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Kepp these changes on x64
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
reload language on client, not server, oopsie
Reload language files just before Lua gets initialized, instead of just after
Debug prints for a certain network related crash
when you forget 1 file after commit
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
Fixed airfield regression & related prefabs.
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
building blocks scene backup