193,712 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Add env.cloudrotation convar
5 Years Ago
Allow lights use with engine off
5 Years Ago
Remove evil red glow
5 Years Ago
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5 Years Ago
Merge from benchmark
5 Years Ago
Merge from main
5 Years Ago
Car lights initial work
5 Years Ago
Merge from main
5 Years Ago
Finished off the rest of the benchmark setup
5 Years Ago
Merge from cinematic_tools
5 Years Ago
A benchmark for FoliageGrid
5 Years Ago
Reworked fertilizer consumption and some optimisation.
5 Years Ago
DisableClipping now returns the previous state of Clipping Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
5 Years Ago
All consolidated into one BRG, bug fixes etc.
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
buildcubemaps no longer crashes the game in main menu
5 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
5 Years Ago
Added Fluid Splitter model and materials + gibs
5 Years Ago
Monuments HDRP upgrade (power sub stations)
5 Years Ago
merge from main
5 Years Ago
ProjectVersion.txt
5 Years Ago
Monuments HDRP upgrade (quarries)
5 Years Ago
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5 Years Ago
automatically disable clientside entity caching for demo recording
5 Years Ago
gene bonus balance tweaks
5 Years Ago
Removed old lighting prefab used in monument scenes
5 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
5 Years Ago
Fix a bonus being applied twice in yield calc.
5 Years Ago
Moved to a singular BRG for the whole grid
5 Years Ago
yield pool serialization
5 Years Ago
more wip yield changes
5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Yield pool basic implementation
5 Years Ago
[D11][3450] Adjusted outline shader.
5 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
5 Years Ago
merge from main
5 Years Ago
merge from shotguntrap_cave_fix
5 Years Ago
protocol++
5 Years Ago
[D11] Demo record/playback for DTLS
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Cockpit icon update to latest model
5 Years Ago
Module/chassis item description edits
5 Years Ago
Added UI infobox data for vehicle chassis and modules
5 Years Ago
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