193,693 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
[D11] Smoothing groups on wooden crates fix
5 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
5 Years Ago
[D11] Rock LOD Updates.
5 Years Ago
Water requirement gene balance tweak
5 Years Ago
More water changes
5 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
5 Years Ago
Visual calc tweak
5 Years Ago
Missing protobuf file from FarAwayTree refactor
5 Years Ago
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5 Years Ago
merge from skeleton optimizations/Hitbox System
5 Years Ago
Potato world population spawning.
5 Years Ago
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5 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
5 Years Ago
Final tweaks before S2P
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] + Manifest updated for new prefab
5 Years Ago
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5 Years Ago
[D11] + Replaced missing helicopter in Airfield
5 Years Ago
Added sprinkler gibs model
5 Years Ago
Cleanup
5 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Storage module now drops contents on death
5 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
5 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
5 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
5 Years Ago
Updated vehicle lift icon as well
5 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
5 Years Ago
Icon positioning adjustments
5 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
5 Years Ago
Missing proto file
5 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
5 Years Ago
Fix label disappearing from item info panels at some window sizes
5 Years Ago
Fix CLIENT compile
5 Years Ago
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5 Years Ago
Updated icons for all chassis and modules
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from hdrp/hdrp-7.2.0
5 Years Ago
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5 Years Ago
Fixed SG shaders
5 Years Ago
5 Years Ago
Fixes and Improvements
5 Years Ago
Merge from Main -> Vehicles