193,780 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
5 Years Ago
[D11][UI] Changes to Find/JoinGames screen
5 Years Ago
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5 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
5 Years Ago
set fruit visual scale curves
5 Years Ago
[D11] Async raycasts
5 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
5 Years Ago
Refresh qualities when fertilizer is consumed
5 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
5 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
5 Years Ago
Plant stage duration initial base values
5 Years Ago
save update
5 Years Ago
merge from main
5 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
5 Years Ago
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5 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
5 Years Ago
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5 Years Ago
Orbit target entity mode for debug camera
5 Years Ago
Initial commit of internal engine items
5 Years Ago
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5 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
5 Years Ago
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5 Years Ago
Wheel animation fix
5 Years Ago
Better slow-speed exit handbrake system
5 Years Ago
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5 Years Ago
Updated some item descriptions
5 Years Ago
Fixed wrong source item hookup on sprinkler
5 Years Ago
Strip out "demos/" from filename display
5 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
5 Years Ago
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5 Years Ago
Fix VehicleEditingItemIcon refresh
5 Years Ago
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5 Years Ago
Fixed a crash issue with prop_combine_ball when its missing its physics object
5 Years Ago
Fixed HSVToColor and HSLToColor freezeing the game with large Hue values Fixed Dedicated servers not being able to read unlisted collections
5 Years Ago
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5 Years Ago
[D11] Whoops forgot the actual spritesheet and font tweaks
5 Years Ago
[D11] UI art pass on Option menu, initial version of new menu spritesheet
5 Years Ago
[D11] + Adjusted the size of the bandit_town safe zone
5 Years Ago
[D11] Changed compression mode on icons.
5 Years Ago
[D11] Rocket Mesh Optimized
5 Years Ago
[D11] + Added a LOD system to the wooden_walkway_pillar_lights
5 Years Ago
[D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player