193,712 Commits over 4,079 Days - 1.98cph!
Merge from particle_system_ik_job
Fixed riverflow direction in materials
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
Output bundle item info as useful json
fluid_splitter material improvements
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
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Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
fixed edge case inside terrain antihack false positive at cave_slope_600
S2P
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.
[D11][UI] Added Vertical Carousel type, Changed frontend and options menu to Vertical Carousel
[D11] Updated Road Material.
[D11] Rock Missing Mesh fix + changes to LOD3 materials on remaining rocks
Reduce growable health by deathRatePerQuality for each quality <= 0.
This means plants will die, and die faster the more things it's lacking in.
Fixed wooden sign medium and small placement issues
Renamed Wooden sign to Medium wooden sign for continuity
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
Go back to DX11 on PC because DX12 is too flaky
reduce hide poncho to 30seconds craft
[D11] Fix for Z fighting at Satellite Dish
Tentative fix for double-animated vehicle mount sitting
Camera shake commands [amplitude, frequency, duration]
Better lods, remove art from server
Fluid splitter model hookup + icon +gibs
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Fix presets, which had lost their item assignments
Sprinkler model hookup + gibs + icon
Set debug camera fov/zoom length to value (debugcamera_fov <value>)
Show a better error when attempting to play the same demo that is already playing
Setting emission colour to 1,1,1 instead of 0,0,0 so that the shader gets compiled with _EMISSION keyword, even though we want it non-emissive initially
Fix camera lerp bounce issue at lower values. Convar to enable/disable camera lerp 'locomotion'
Added audio for lights toggle