192,689 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Move show model/hide model methods
6 Years Ago
Fixed modules that were missing model settings and rebuilt manifest.
6 Years Ago
WIP fix for players sometimes being removed from teams when they die
6 Years Ago
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
6 Years Ago
Comments, plus test module update
6 Years Ago
Fixed toggle buttons being hard to click
6 Years Ago
Model visibility info edit
6 Years Ago
Lowered piano hand lerp speed Fixed xylophone dismount positions
6 Years Ago
Test module edits
6 Years Ago
Allow restricting model visuals to e.g. "show only if NOT wheels".
6 Years Ago
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6 Years Ago
Improved visible model refresh methods
6 Years Ago
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6 Years Ago
Grass material tweaks
6 Years Ago
Adjust test model textures
6 Years Ago
Adjusting dual socket test module model
6 Years Ago
Added new diffusion profiles to HDRP assets
6 Years Ago
Fixed export to wrong path
6 Years Ago
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6 Years Ago
updated player piano source
6 Years Ago
piano updates
6 Years Ago
Scene2Prefab
6 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
6 Years Ago
unfucked lighthouse_a prefab postmerge
6 Years Ago
Bandit town and swamp cabin were not labelled scene2prefab
6 Years Ago
material edits
6 Years Ago
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
6 Years Ago
[D11] [UI] Fixed liquid containers not correctly splitting the overspill when giving containers water.
6 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
6 Years Ago
Better saving + export. Jobified the monument transforming code.
6 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
6 Years Ago
Launch site rocket_wagon baked LODs
6 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
6 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
6 Years Ago
[D11] + structures\launch site assets converted to new LOD system
6 Years Ago
near complete set of LOD meshes for Structures\Roads
6 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
6 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
6 Years Ago
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
6 Years Ago
[D11] + Structures\house ruins converted to new LOD system
6 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
6 Years Ago
[D11] LODs for Assets\Prefabs\IO
6 Years Ago
Launch site rocket elements baked LODs
6 Years Ago
Excavator prep & mat fixes.
6 Years Ago
[D11] Return to title screen when services unavailable
6 Years Ago
trashbag_pile_a has baked LODs
6 Years Ago
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
6 Years Ago
Skins can replace meshes (experimental)
6 Years Ago
Powerplant & S2P
6 Years Ago
[D11] + Hangar converted to new LOD system