192,704 Commits over 4,049 Days - 1.98cph!
Add OpenBrowserToDLC method for new UI
Subtract all of the new entities on this branch (moving to subbranch)
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person
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Revert tool cupboard and MenuUI changes
Fixed some rotation math issues in the new camera offset
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Rate limit pairing and alarms
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Collision damage now routes to the appropriate module, not just the chassis
Offset camera while in third person and moving based on current movement
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Overgrowth material tweaks
Tree color tweaks
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Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
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[D11] Vertex shader LODs added to Nature\Rocks assets
player source anim update
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
Added a more descriptive error message for failed GUIDToObject lookups
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
Created a benchmark that will load in monuments, and record performance from various vantage points.
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Updated shareplayblocker plugin to PS4 SDK 6.5
[D11] Updated common dialog plugin to PS4 SDK 6.5
GMod enables the Workshop addon the player unsubscribed or subscribed to
[D11][UI][#2670] Fixed issue where blur would remain on screen
[D11] Fix issue with rock first-person idle animation not looping cleanly, and remove textured font from disclaimer screen.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh
[D11][UI][#2846] Fixed issue with dropping items from the inventory