192,689 Commits over 4,049 Days - 1.98cph!
merge from belt_equip_clothing
Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
[D11] + Compound_gate converted to new LOD system
[D11] + Checkpoint_single LOD Converted to new system
[D11] + Buildings_scaffoldings converted to new LOD system
Remaining topside & volumes
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups
(Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
[D11] + Billboards - Updated LOD system.
Dual socket test module edit
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
[D11] + Added cross fade to LOD Components
Can now specify module renderers to show/hide depending on the module's position on a vehicle
merge from belt_equip_clothing
merge from Halloween_2019
Checkpoint has baked LODs
Power substations have baked LODs from LOD2
When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
▍▄▋▇▆▅▉▇ ▆▅▊█ ▌▄▋▋▊█▇▌ █▊▅█▆▄▊▉▅▄▊?
Better settings system for module model appearance
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
Simple method to slow down reverse speed. Could be improved since it also lowers torque
Send a notification to players when they're offline and get killed by something
Refactored some more code into ModuleManagerInventory
Can expand/shrink vending machine cluster marker like sleeping bags
Looking at converting a few routines to jobs.
▆███▅▆█ ▌▄▌▍ █▊▇█ ▅▌ ▌▅▇▆█▉ ▇▇▆▌▍
▋▅ ▋▅'▋▇ ▄▇▍█▆▊▍▌▋ ▉ █▆▅▍▅▆█▍ ▆▊▄▇ ▇▍▍▇ ▄▌█ ▉▉▅▊ ▍▇▇, ▊▉▌▋▍ █▅▆ ▌▅▊ ▍▍▉ ▊▋▍ ▅▇▋▍▍█▌▊▄▇ ▆▍▇▉▅▊▌▉ ▍▅█▊ ▊▅▅▅ ▋▊▅ ▍▍▌▌, ▅▉▊▊▇▊▄ ▍▅▍▄, ▍▆█ ▊▉▆▅ ▍▋▊▉█▋▉▌▌.
▆▌▄ ▍▆█▉▌▌▄▉▌▆ ▇▄▌ ▄▉▄ ▊▍▍▆▊▅▍▅▊▄▅▊▄ ▊▌▅▉▋█▉ ▇▉▄▄▇▇▌
▊▇▄▄▋ ▋▍▋▋ ▆▉█▌▆▇▌▋▊██▆ ▇▅▉ ▅▊▄ ▋▄▍▌▌▆▆▇▋ ▊▍█▌▅▍▄ ▌▍▇▉▆▄▊▆
█▍▍▊▆ ▆▉▍▄ ▊▆▊▌ ▇▊▅▊▍
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
▊▍▍ ▇▍▌▆▇█▍▇▉ ▅▋▍▄▋▋▄█ ▉▆▋▉▌ ▄▉▌▆ ▋▉▇█ ▋▅▇
Added Unpack Scale Normal To Gradient SF
▊▇▉▍▍▅▇▇ ▆▆▌▍▌ ▋▉▋▍█▍▊▇ ▋█ ▌▊▋ ▌▊▊▅▋▋ ▊▋ █▆▊▄▊ ▉▋▊ ▆▌ ▋█▍ ▇▉█▅█ ▇▋▋▌▍▊▆▆ ▆▋
▊▄█▄ ▇▄▇▆▅▍ ▌█▍▊ ▉▉▅ ▅▌▉▄ ▆▄▆█▍▍▉▇ ▍▋▇▇▍▄ ▅▇▊▅▌
Always update terrain globals in editor, even when playing
█▉▇▊ ▆▌▊▇█ ▄█▇▊▉▇▄█
▋▌▇▉▆ █▋▄▌▋▌▄
▇▉▆▆▉▇▄ ▊▍▊▅▅▍▋▅▉ ▆▌▆▄▊█▋
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped)
Handle the case where the player's token is valid but they have been destroyed
Made those tokens int32 instead of uint32
Overgrowth test for Diogo
Temporary IP ban people who flood the command server
Automatically cleanup expired bans and token buckets
[D11] Bad geometry in building from house_ruins fixed
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix