192,689 Commits over 4,049 Days - 1.98cph!

6 Years Ago
antenae_a has baked LODs
6 Years Ago
merge from belt_equip_clothing
6 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
6 Years Ago
scrollwheel fix
6 Years Ago
[D11] + Compound_gate converted to new LOD system
6 Years Ago
[D11] + Checkpoint_single LOD Converted to new system
6 Years Ago
[D11] + Buildings_scaffoldings converted to new LOD system
6 Years Ago
Remaining topside & volumes
6 Years Ago
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups (Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
6 Years Ago
[D11] + Billboards - Updated LOD system.
6 Years Ago
Dual socket test module edit
6 Years Ago
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
6 Years Ago
[D11] + Added cross fade to LOD Components
6 Years Ago
Can now specify module renderers to show/hide depending on the module's position on a vehicle
6 Years Ago
Phrases
6 Years Ago
merge from belt_equip_clothing
6 Years Ago
merge from Halloween_2019
6 Years Ago
Backup
6 Years Ago
Checkpoint has baked LODs
6 Years Ago
network++
6 Years Ago
Bus stop has baked LODs
6 Years Ago
Power substations have baked LODs from LOD2
6 Years Ago
When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
6 Years Ago
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6 Years Ago
Better settings system for module model appearance
6 Years Ago
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
6 Years Ago
Simple method to slow down reverse speed. Could be improved since it also lowers torque
6 Years Ago
Send a notification to players when they're offline and get killed by something
6 Years Ago
Refactored some more code into ModuleManagerInventory
6 Years Ago
Can expand/shrink vending machine cluster marker like sleeping bags
6 Years Ago
Looking at converting a few routines to jobs.
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
6 Years Ago
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
6 Years Ago
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6 Years Ago
Added Unpack Scale Normal To Gradient SF
6 Years Ago
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6 Years Ago
Comment edit only
6 Years Ago
Always update terrain globals in editor, even when playing
6 Years Ago
network++
6 Years Ago
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6 Years Ago
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6 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
6 Years Ago
Overgrowth test for Diogo
6 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
6 Years Ago
[D11] Bad geometry in building from house_ruins fixed
6 Years Ago
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix