192,689 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Applied speed changes to the rest of the instruments
6 Years Ago
Exposed crossfade speed, set to 0.05 on tuba
6 Years Ago
Make tuba a hold/looping instrument Better normalized anim target on flute
6 Years Ago
Add console commands to enable/disable notifications for a server
6 Years Ago
Vehicle lift model edit
6 Years Ago
Compile fix
6 Years Ago
Better eye rotation values when in third person
6 Years Ago
Fix mount point calculation for rotated vehicles
6 Years Ago
Refctor some module manager inventory code into a separate class
6 Years Ago
Clean out old InstrumentEffect class and prefabs Better note responsiveness on tambourine Fix wrong camera perspective when holding an instrument and using a static instrument
6 Years Ago
Some script reorganisation Fixed default LMB/RMB notes not working on some instruments Fixed cowbell issues Fixed piano IK errors Show hand animation layer on piano Fixed missing albedo on bass guitar material
6 Years Ago
Remove module manager partial class, merge it into the main one.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from main
6 Years Ago
Make player token required in protos
6 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
6 Years Ago
Cherry picked and merged 41157
6 Years Ago
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
6 Years Ago
Added temporary dummy standard shaders to ease transition from main
6 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
6 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
6 Years Ago
Imported properties from main for materials using blend 4way shaders
6 Years Ago
A few fixes
6 Years Ago
Update to new websocket lib Fix some pooling issues
6 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
6 Years Ago
More powerplant
6 Years Ago
Powerplant backup
6 Years Ago
Cleaner loading
6 Years Ago
improved leaderboard candy projectile work and effects trick or treat fixes
6 Years Ago
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6 Years Ago
Fixed some issues in LitBlend4Way-Spec
6 Years Ago
Added LitBlend4Way and LitBlend4Way-Spec
6 Years Ago
Added derive tangent basis SF
6 Years Ago
Updated ASE to 1.7.1.02
6 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
basket viewmodel improvements
6 Years Ago
Can now save and load generated data.
6 Years Ago
6 Years Ago
source anim updates
6 Years Ago
rigged trumpet and tuba anim updates
6 Years Ago
piano anim update, override changes, .deployed ik target tweaks, set up for anims
6 Years Ago
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks Convars will try to avoid being set to "3.000000" instead of just "3" Added Convar.Revert, works only on Lua stuff
6 Years Ago
[D11] [UI] Fixed define issue.
6 Years Ago
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
6 Years Ago
[D11][#2690][#2772] Don't change the scale of decal objects
6 Years Ago
Swamp trees packed map