192,689 Commits over 4,049 Days - 1.98cph!
Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Add console commands to enable/disable notifications for a server
Better eye rotation values when in third person
Fix mount point calculation for rotated vehicles
Refctor some module manager inventory code into a separate class
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
Remove module manager partial class, merge it into the main one.
Merge from Main -> Vehicles
Make player token required in protos
Throttle command dispatching
Add rate limiting for incoming commands
Player authentication is now mandatory
Another pooling fix
Cherry picked and merged
41157
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Update to new websocket lib
Fix some pooling issues
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
improved leaderboard
candy projectile work and effects
trick or treat fixes
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Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
basket viewmodel improvements
Can now save and load generated data.
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks
Convars will try to avoid being set to "3.000000" instead of just "3"
Added Convar.Revert, works only on Lua stuff
[D11] [UI] Fixed define issue.
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11][#2690][#2772] Don't change the scale of decal objects