192,919 Commits over 4,049 Days - 1.99cph!
More work on the configurable module models for Thai. Nearly done now.
[D11] Added up/down movement to debugcamera
Launch site Rocket Crane - baked LODs rework
[D11][UI] Hooked up server admin topup messages. Fixed issue where product description would display on opening buy coins screen
merge from map_improvments
Fixed light toggle button not affecting the held flashlight
Hold playing animations while a note is being held down
Implemented SocketIsFree method
Better system for sockets
Bit of a hack to get module sockets working again, will fix this properly soon
Send the player token with the pairing notification
Adjusted wheel collider positions to match Thai's new models
replaced missing element in chassis3
Fix unnecessary Client/Server code in BaseModuleManager
Fixed animations and IK triggering for notes that have no sfx hooked up
Working on a setup for Thai where module model renderers can adapt to appear differently in different slots
Hooked up cowbell animations
Scene
More localised post tests
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
WIP suspension/steering setup
Can now right click anywhere on the map to move the current marker to the position under the cursor
Convar for command server port, defaults to game server port + 1, set to negative to disable it
Tonemapping: -0.15 gamma & non-zeroed the shoulder strength so that the lights don't saturate and band so badly.
WIP sounds+defs for bass guitar, drums, and pvc flute
tweaked alpha cutout on some LOD materials
xylophone - updated existing ik targets
Foliage shader now SRP compatible
tesla coil rapid fire fix
xylophone - player anim and override controller updates
updated tuba holdtype position and camera view
Scene & local post profile.
fixed horse corpses not despawning until looted once
Baked LODs for launchsite warehouses
Replacement materials set
fixed a unassigned LOD material in compound