192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Show BenchmarkInfo Set benchmark report results
6 Years Ago
Rocket factory baked LODs Scene2Prefab
6 Years Ago
[D11] fixed 2 assets with incorrect scaling
6 Years Ago
Report at the end of the benchmarks
6 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
6 Years Ago
Run benchmarks via Benchmarking class
6 Years Ago
Rename ClothingBenchmark scene
6 Years Ago
Giant Excavator - baked LODs rework
6 Years Ago
changed flute anims used in player controller
6 Years Ago
flute override controller changes
6 Years Ago
jerrycan holdtype now using lodded model, repositioned
6 Years Ago
Added diffusion profile material property
6 Years Ago
Updated ASE to 1.7.0.008
6 Years Ago
Rocket factory building scaffolding LODs
6 Years Ago
merge from main/hdrp
6 Years Ago
Merge from main
6 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
6 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
6 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
6 Years Ago
merge from main
6 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
6 Years Ago
[D11] - water_well_b objects removed/scene to prefab
6 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
6 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
6 Years Ago
merge from map_improvements
6 Years Ago
Remove some placeholder instruments we're not going to produce
6 Years Ago
Tweaked some instrument animation crossfade timings Fixed animations not playing if the same note was played multiple times
6 Years Ago
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
6 Years Ago
Some more compass cleanup
6 Years Ago
Move compass logic into new UICompass class
6 Years Ago
Merge from main
6 Years Ago
Added inventory item prefabs for every existing vehicle module
6 Years Ago
Rocket factory stuff
6 Years Ago
updated the chassis entities with the proper parts
6 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
6 Years Ago
New note sfx importer to automate importing large numbers of notes
6 Years Ago
Vehicle garage lift area, added non-functional crafting table
6 Years Ago
Initial work on vehicle editing UI
6 Years Ago
compile fix
6 Years Ago
Fix for MeshLODs not being converted
6 Years Ago
More fixes for client entity cache
6 Years Ago
Wheel settings edit
6 Years Ago
Tuba item world model, weapon and icon
6 Years Ago
NRE fix
6 Years Ago
Xylophone icon render and guide mesh
6 Years Ago
fix for tesla coil effects being default on
6 Years Ago
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
6 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
6 Years Ago
Update default note keybinds
6 Years Ago
touched bradley apc