200,697 Commits over 4,171 Days - 2.00cph!

6 Years Ago
Fixed road_asphalt_2 missing spec map assignment
6 Years Ago
Increased supermarket and gas station target count from 2 to 3
6 Years Ago
Abandoned cabins (swamp_c) is now a tier 0 monument
6 Years Ago
BaseBoat.generate_paths is false by default when running in the editor (load times)
6 Years Ago
RustNative update (plain topology terrain generation)
6 Years Ago
Deleting Linux RustNative
6 Years Ago
enable steamworks.publish
6 Years Ago
Enable steamworks.Publish
6 Years Ago
Maintain a list of all MapMarkers on the server
6 Years Ago
Fixed saves/demos local icons not loading
6 Years Ago
Added a StripRig PreProcess
6 Years Ago
cherrypicking 45602
6 Years Ago
[#3095] bug fix for all point lights being broken on all package builds (see notes)
6 Years Ago
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6 Years Ago
[D11] Fixes TMP
6 Years Ago
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
6 Years Ago
+ changes to the water shader and changes to the hair Strands shader. for water depth
6 Years Ago
[D11] Re-add TMP resouces
6 Years Ago
[D11] Del TMP resources
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
User friendly errors for new subscriptions while in-game.
6 Years Ago
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6 Years Ago
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6 Years Ago
gmad.exe will bail and won't write bad.gma if we failed to grow the .gma buffer to fit all its contents
6 Years Ago
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
6 Years Ago
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
6 Years Ago
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6 Years Ago
touched green and blue mortar
6 Years Ago
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
6 Years Ago
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
6 Years Ago
Updated procedural map decor placement filters to work with plain topology
6 Years Ago
Fixed plain topology terrain paint selection name
6 Years Ago
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those) Slightly reduced ring road iteration step size (again, better for larger maps)
6 Years Ago
Road meshes use their path normal instead of a smoothed normal Increased tessellation of road and river meshes
6 Years Ago
Added a Trace test to Capsule
6 Years Ago
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
6 Years Ago
[D11] re-export roboto sdf fonts
6 Years Ago
[D11] re-export roboto sdf fonts
6 Years Ago
Bunch of WIP clutter
6 Years Ago
fix for _export fix which i unfixed in my last fix
6 Years Ago
[D11] Moves and retags fonts for asset bundle
6 Years Ago
[D11] Re-adds fonts in new location
6 Years Ago
[D11] deletes fonts from resources.
6 Years Ago
[D11] Fixed up age restriction content to reflect age restrictions
6 Years Ago
fixes for a couple of prefabs to improve monument decomposition
6 Years Ago
Fix for scene to prefab not converting objects
6 Years Ago
more
6 Years Ago
removing old textures (old runway/trail path textures and materials)
6 Years Ago
removing old textures