200,695 Commits over 4,171 Days - 2.00cph!
Being inside scrap transport heli now counts as flying for time tracking purposes
Decrease vehicle default pop value from 10 to 2.
Code gen/manifest. Restores lost modularcar pop convar.
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merge the gmpublish changes
Fix "missing file" error with gmpublish.exe
Added negative/positive colour-coded gene make-up display to plant info UI.
Initial basic gene random generation.
GrowableEntityGenes proto and serialization.
Do not try to download hidden/non existent addons
Do not show "Transferred X bytes in 10 seconds" unless there's a problem
Added timeouts to WorkshopDL that will stop waiting indefinitely for Workshop item info / file to download.
don't invalidate materials that already when CreateMaterial is called (racey)
merge from skeleton_optimizations
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
+ Added a new flesh blood impact
+ Changes to the Blood Size
Adding a hit detection benchmark
[D11][#3385] Fix for floating handle issue, Scene to prefab
[D11] + Found missing particle systems for players footsteps, disabled shadows
[D11] Change for Helicopter texture and Blue Rocket Crane texture
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
+ changes to the blood again
merge from entity_parenting_3
Attempt to fix race condition with destroying entities
merge from skeleton optimizations
Possible fix for VM legs issue.
+ tried again to fix the water shadow plane
[D11] Fix for Flashlight changing colour