200,093 Commits over 4,140 Days - 2.01cph!
Removed some scene setup overrides on craggy
New ground plants progress
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Removed an unnecessary double parent set per blueprint icon
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
BlueprintButton / UIBlueprints optim
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Set up skeleton stuff on Wolf to test with
[D11] Add Rustworks ban and unban requests
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
Updated Facepunch.Skeleton
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] merge from d11 main again to get prefab fixes
[D11] Scene2prefab update all
[D11] merge from d11 main again to get prefab fixes
[D11] Merged from 2019.2 branch
Fixes to improve bandit_town prefab decomposition
[D11] [UI] Fixed server define in SetControllerIcon.cs.
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
[D11] [UI] Editor tool updates for updating controller icons.
[D11] forgot to checkin these upgraded slod materials
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[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
[D11] Remove check for steamID on console
[D11][OPTIMIZATION] Incremental
merge from inside terrain antihack fixes
[D11] compile fix - why did this only show up when I updated my second workspace?!
[D11] [UI] Fix server define.
Any throttle input now starts the engine, not just forward
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
Minor driving physics changes
Fix driver inputs staying around after the driver got out
[D11] [UI] Controller Icon updates in scenes that were missing the component.
[D11] Launch Site first pass fix.