200,093 Commits over 4,140 Days - 2.01cph!

6 Years Ago
Removed some scene setup overrides on craggy
6 Years Ago
Less ugly scene settings
6 Years Ago
New ground plants progress
6 Years Ago
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
6 Years Ago
Removed an unnecessary double parent set per blueprint icon
6 Years Ago
Split the controller entity into switch and alarm entities Changing alerts to just use steamid (doesn't work yet though) Remove the subscription commands
6 Years Ago
BlueprintButton / UIBlueprints optim
6 Years Ago
Same for crafting window
6 Years Ago
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
6 Years Ago
Set up skeleton stuff on Wolf to test with
6 Years Ago
[D11] Add Rustworks ban and unban requests
6 Years Ago
[D11] [UI] Increased font size to help readability for input prompt icons.
6 Years Ago
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
6 Years Ago
Updated Facepunch.Skeleton
6 Years Ago
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
6 Years Ago
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
6 Years Ago
[D11] merge from d11 main again to get prefab fixes
6 Years Ago
[D11] Scene2prefab update all
6 Years Ago
[D11] merge from d11 main again to get prefab fixes
6 Years Ago
[D11] Merged from 2019.2 branch
6 Years Ago
Fixes to improve bandit_town prefab decomposition
6 Years Ago
[D11] [UI] Fixed server define in SetControllerIcon.cs.
6 Years Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
6 Years Ago
[D11] [UI] Editor tool updates for updating controller icons.
6 Years Ago
[D11] forgot to checkin these upgraded slod materials
6 Years Ago
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6 Years Ago
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
6 Years Ago
Scene backup
6 Years Ago
merge from main
6 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
6 Years Ago
[D11] Remove check for steamID on console
6 Years Ago
Various scene settings
6 Years Ago
merge from main
6 Years Ago
[D11][OPTIMIZATION] Incremental
6 Years Ago
[D11] compile fix
6 Years Ago
merge from inside terrain antihack fixes
6 Years Ago
[D11] compile fix - why did this only show up when I updated my second workspace?!
6 Years Ago
[D11] [UI] Fix server define.
6 Years Ago
6 Years Ago
more fixes
6 Years Ago
Quick anti-washout pass.
6 Years Ago
Any throttle input now starts the engine, not just forward
6 Years Ago
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
6 Years Ago
Minor driving physics changes
6 Years Ago
Fix driver inputs staying around after the driver got out
6 Years Ago
[D11] [UI] Controller Icon updates in scenes that were missing the component.
6 Years Ago
fixed cave_steps_down
6 Years Ago
[D11] Launch Site first pass fix.
6 Years Ago
cave_straight_900 fix
6 Years Ago
cave_well_a fix