200,046 Commits over 4,140 Days - 2.01cph!

6 Years Ago
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
6 Years Ago
[D11][UI] Added placeholder button for update page
6 Years Ago
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
6 Years Ago
Phrases
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
6 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
6 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
6 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
6 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
[D11] Removed experimental HeapDump stuff.
6 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
6 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
6 Years Ago
created piano gibs and added to piano prefab
6 Years Ago
Fixed exploit to turn auto turrets on without electricity
6 Years Ago
[D11] [UI] Fixed missing container reference in Look At Health component.
6 Years Ago
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
6 Years Ago
rotated piano 180 to fix mount and dismount positions
6 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
6 Years Ago
Good enough driving physics for now
6 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
6 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
6 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
6 Years Ago
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6 Years Ago
Replace previous death marker when dying
6 Years Ago
Merge from main
6 Years Ago
Adjust engine kW values
6 Years Ago
Move vehicle settings into a shared ScriptableObject
6 Years Ago
Switched to left mouse to drag, right mouse to reset to default rotation. Reset to default rotation whenever you open the inventory.
6 Years Ago
Moved piano mount pos and dismount positions to fix not being able to interact
6 Years Ago
Can now right click and drag to spin your inventory screen player model.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fuel Generator description tweak Autoturret description update reflecting it now requires power.
6 Years Ago
New foliage shader test Diffusion profile test
6 Years Ago
[D11] [UI] More WIP consistency fixes on health bars in HUD to match Steam version.
6 Years Ago
[D11] [UI] HUD Health Bars consistency change to match styles on Steam version.
6 Years Ago
Cherry pickee 38011, 38693, 38808
6 Years Ago
Merge from main
6 Years Ago
[D11][DTLS] Socket read timeout dropped from 2 minutes to 30 seconds.
6 Years Ago
Cherry picked 38015 from main
6 Years Ago
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6 Years Ago
[D11] [UI] Removed "Offensive Sign" report option. Removed "Admin Permissions" option from Server Admin in-game menu.
6 Years Ago
[D11] Removes fake footstep panning to fix bug