200,008 Commits over 4,140 Days - 2.01cph!
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
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Fix compile errors due to branch differences
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
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[D11] Fix for Blue Barrel brightness
[D11] Fix for supermarket counter being too glossy
[D11] Upscaled some textures that have texture streaming mipmaps enabled
[D11] Fix for spherical tank SLOD being hidden
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Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Spawning chassis now costs the appropriate resources
Modular Cars inventory loadout edit
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Various VFX & file cleanup.
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ignore.conf for autogen shader files
shadercompile.exe -nompi works
Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
materiialsystem changes to be used by static prop lighting
[D11] + Changes to building core LOD Distances
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[D11] Spinning Wheel Material Fix
[D11] Building parts atlas texture tweak
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
Merge from main/ring_road
optimisations and removed gameobject create/delete for each tag Init.
[D11] Bandit Town SLOD colour fix
[D11] Fixed Wooden Rowboat