193,657 Commits over 4,079 Days - 1.98cph!
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText
Log error if manifest download fails
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
▌▌█▋▍▅ ▅▊█▄▇█▅▋▅ ▌▄▇▉▍▆█▅▆▉
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
[D11][#2592] Increased lr300 durability to match main
[D11][UI] [#2599] Removed blur and disable crafting screen canvases when not needed
Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
[D11] [#2582] Flame turret effects don't play on awake
Removed unity2019.1 upload files (unused)
[D11] [UI] WIP in-game server admin page updates. Minor tweaks to Server Stats page. Implementation of retrieving actual information about current server when viewing in-game server admin and server stat pages.
Cherrypicked hdrp/ui_fixes
Benchmark use native screen resolution
[D11][DTLS] Purge stale buffered message fragments. Added some debug logging (disabled by default) for monitoring incoming traffic on the client.
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
[D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
Include system info with benchmark data
Remove some unneeded shaders
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
[D11] [UI] Cached Server ID to access it later in certain pages in-game (WIP).
[D11] Removes footstep sounds
[D11] Remove debug log from connected player
[D11][UI][#1329] Enabled get GamerCard on xbox from connected players screen
[d11]optimization] D11_ENABLE_PARTICLE_OPTIMIZATIONS Some lod/emitter scaling. Think it got taken out to verify some bug, but i don't think its an issue.
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
[D11] Boat mount audio bug
[D11] [UI] Added missing translation for insufficient funds when creating a server. Tweaks to layout and code set-up for various pages related to server admin page. Renamed ServerInfo to UIServerInfo to make it more apparent that the class is for the UI Server Info Popup/Prefab.
[D11] various ps4 shader format fixes
Merge from world_serialization_2
Fixed Trainyard food spawner max population exceeds the available spawn points
trainyard S2P
Removed BitUtility.Float2Short workaround