200,013 Commits over 4,140 Days - 2.01cph!
Better item definition lookup for weapon name on game over screen
Residential buildings - all buildings baked LOD rework
Updated compound level
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Launch site WIP.
Recycler and FuseBox fixes.
Removing MeshReplacement system etc.
reduced horse equipment slots from 6 to 4
NRE fix
fixed initial horse looting having all cells visible
Digger vehicle / rebuilt far distance LODs with baked textures
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
Warehouses
Nixed some stray deprecated scripts
Changed Transport heli explosion sound
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
horse breeds affect speed
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
[D11] Re-enable hurt overlay on console
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
Moved bone retargeting step
punch scale the progress timers
Fixed workshop skin preview for newly created deployable skins not showing
Re-enable the icon scaling on MouseEnter
Merge from map_improvements
[D11] Server stripping latest
[D11] Fix for some monument prefabs spawning at origin
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
Merge from map_improvements
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BBQ and campfire no longer share the same phrases