200,013 Commits over 4,140 Days - 2.01cph!

6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
Merge logic from remove point of interest methods into a new method that takes a list as a reference
6 Years Ago
Launch site WIP. Recycler and FuseBox fixes.
6 Years Ago
Removing MeshReplacement system etc.
6 Years Ago
reduced horse equipment slots from 6 to 4
6 Years Ago
NRE fix fixed initial horse looting having all cells visible
6 Years Ago
skin approval
6 Years Ago
More
6 Years Ago
Digger vehicle / rebuilt far distance LODs with baked textures
6 Years Ago
merge from main
6 Years Ago
missing files
6 Years Ago
added saddle bags and horse shoes added horse information panel added additional horse equipment information
6 Years Ago
Warehouses Nixed some stray deprecated scripts
6 Years Ago
Phrases
6 Years Ago
Backup
6 Years Ago
player anim updates
6 Years Ago
Changed Transport heli explosion sound
6 Years Ago
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6 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
6 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
6 Years Ago
+ changed lods in depolyables
6 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
6 Years Ago
[D11] update some unused shaders just to shut up the errors.
6 Years Ago
[D11] add missing engineTime in Entity message
6 Years Ago
horse breeds affect speed
6 Years Ago
Deleted all hair "items"
6 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
6 Years Ago
[D11] Re-enable hurt overlay on console
6 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
6 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
6 Years Ago
Hair masks
6 Years Ago
Moved bone retargeting step
6 Years Ago
Added skin components
6 Years Ago
punch scale the progress timers
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Re-enable the icon scaling on MouseEnter
6 Years Ago
Merge from map_improvements
6 Years Ago
revisited roads LODs
6 Years Ago
Compile fix
6 Years Ago
[D11] Server stripping latest
6 Years Ago
[D11] Fix for some monument prefabs spawning at origin
6 Years Ago
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped. Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
6 Years Ago
merge from save185
6 Years Ago
save++ network++
6 Years Ago
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
6 Years Ago
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
BBQ and campfire no longer share the same phrases